Races
All races in my world use +1 in one racial stat and +2 in the other racial stat, +1,+1,+1 split into three unique stats, or a unique stat ability option for their specific race.
All races by default have access to Darkvision unless they are Human or stated otherwise.
If you pick Variant Human in Ferra you can choose another race as your parent origin and gain a racial feature from them as Variant Humans are where only one parent is Human. All races can be replaced with a Variant version of themselves with a Level 1 Feat attached to them instead. Discuss with the DM which racial feature and feat will be fair to swap out with each other (Cannot swap out detrimental features). If you choose this Variant race, you are allowed the extra ASI that Half-Feats grant you.
Any race with a flying speed has a flying speed of 0 while wearing heavy armour.
Hybrid Races:
You can choose to be a hybrid race, choose 2 racial features from one parent race and 1 feature from your other parent race. However the two parent races must be of the same creature type, and you cannot have children. For example, a Dwarf (Hill) and an Elf (Drow) makes a Dwelf. So I choose Drow Magic & Fey Ancestry from my elf parent; and Dwarven Toughness from my dwarf parent.
However, being a hybrid comes at a cost of your lifespan being halved, taking the half from the parent with the longer life expectancy (This is ignored if one of the parents was Human).
All races by default have access to Darkvision unless they are Human or stated otherwise.
If you pick Variant Human in Ferra you can choose another race as your parent origin and gain a racial feature from them as Variant Humans are where only one parent is Human. All races can be replaced with a Variant version of themselves with a Level 1 Feat attached to them instead. Discuss with the DM which racial feature and feat will be fair to swap out with each other (Cannot swap out detrimental features). If you choose this Variant race, you are allowed the extra ASI that Half-Feats grant you.
Any race with a flying speed has a flying speed of 0 while wearing heavy armour.
Hybrid Races:
You can choose to be a hybrid race, choose 2 racial features from one parent race and 1 feature from your other parent race. However the two parent races must be of the same creature type, and you cannot have children. For example, a Dwarf (Hill) and an Elf (Drow) makes a Dwelf. So I choose Drow Magic & Fey Ancestry from my elf parent; and Dwarven Toughness from my dwarf parent.
However, being a hybrid comes at a cost of your lifespan being halved, taking the half from the parent with the longer life expectancy (This is ignored if one of the parents was Human).
Options
Mortal Plane
Undead
*All creatures that go under the Undead creature type has the following vulnerability: When a silver weapon strikes an undead creature, it severs the dark connection that binds its soul to the material plane. The creature must make a Constitution saving throw (DC 13) to resist the banishment effect (Concentration). On a failed save, the undead creature is banished to a plane of existence beyond the material realm for one minute. During this time, the creature is rendered incorporeal and unable to affect or be affected by anything in the material plane. If the undead remains banished for the full one-minute duration, its connection to undeath is irreversibly severed. The soul of the undead, now lost in the cycle of reincarnation, dissipates, and the creature is destroyed utterly. In addition, undead creatures cannot see through material made of silver nor can they pass through silver.Construct
UnderDeep
Planar
Hells
*All creatures under the Hells category have the following traits:- Demonic Constitution: You have resistance to necrotic damage however you can never gain resistance to radiant damage, as the goddesses light will never touch you.
- Demonic Limit Break: You have the ability to surpass the usual limit of 20 for your ability scores. However, when you choose to exceed this cap, you must make a saving throw related to the specific ability score you intend to increase. Failing this saving throw results in your chosen ability score being reduced to 10 due to a curse, which can be lifted using either a remove curse spell or greater restoration (After which your stat is set back to 20, losing the additional ability scores forever). The difficulty class (DC) for this saving throw is equal to the amount by which you increased the ability score. For example, if you raise your ability score from 22 to 24, the DC is 24.
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