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Crystalian

Crystalians are characterized by their crystalline features that make them stand out among the crowd. Their most striking trait is their hair, which glistens and shines with a mesmerizing array of colors, ranging from vibrant and pure to dark and ominous. These variations in the color of their crystal hair are believed to be a direct reflection of their soul's purity, serving as a visible indicator of their character.   The extent of their crystalline traits can vary from individual to individual. Some Crystalians possess skin as resilient as their hair, adorned with hardened crystal patterns, while others have a more delicate, flesh-like complexion. This diversity in their physical characteristics gives them a unique and ethereal presence. The color of a Crystalian's crystal is more than just an aesthetic feature; it also influences their resistances to the elements related to their crystal body.   Among the Crystalians, the Diamond variants are highly regarded and revered for their exceptional strength and combat prowess. They are often considered the elite warriors of their race, defending their people and territories. In contrast, the Amethyst variants are renowned for their beauty and gentle nature, making them the example of elegance among the Crystalians.   However, not all Crystalians embrace the harmony that their race strives to maintain. Abomination variants are regarded as taboo, bearing a reputation bathed in blood. These outcasts have consumed the crystal colors of their fellow Crystalians, resulting in a constant and chaotic shifting of hues within their own crystalline features. This insatiable consumption of their own kind transforms their crystal into a malevolent black hue, and these creatures are known for leaking a corrupting black liquid that harms their kin.

Basic Information

Anatomy

Size: Medium or Small   Speed: 30ft, burrow speed equal to walk speed   Absorption: When you are targeted by a spell, roll a 1d6. On a roll of 6, you can absorb the spell's magical energy and gain a pact magic spell slot. A pact magic spell slot is a unique type of spell slot that automatically refreshes during a short rest, allowing you to use it again without the need for a long rest. The spellcasting with this slot uses your highest mental modifier, such as your Charisma, Intelligence or Wisdom. The spell slot's level is equal to half your character level (rounded up), with a maximum of 5th level. At the start of a long rest, you have one pact magic spell slot. Any additional pact magic spell slots obtained through absorption are lost after a long rest.  

Crystalian Variants

Choose 1 Variant


SubraceFeatures
Diamond BodyYou have resistance to bludgeoning, piercing, and slashing damage, and you know the Catapult spell. Once you cast the spell, you can't cast that spell with it again until you finish a long rest.

You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Amethyst BodyYou have advantage on saves against spells, you also know the Arms of Hadar spell. Once you cast the spell, you can't cast that spell with it again until you finish a long rest.

You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Obsidian BodyYou have resistance to necrotic, you also know the Inflict Wounds spell. Once you cast the spell, you can't cast that spell with it again until you finish a long rest.

You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Goshenite BodyYou have resistance to radiant, you also know the Guiding Bolt spell. Once you cast the spell, you can't cast that spell with it again until you finish a long rest.

You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Alexandrite BodyYou have resistance to acid, you also know the Tasha's Caustic Brew spell. Once you cast the spell, you can't cast that spell with it again until you finish a long rest.

You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Phosphophyllite BodyYou have resistance to poison and immune to the poisoned condition. You also know the Ray of Sickness spell. Once you cast the spell, you can't cast that spell with it again until you finish a long rest.

You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Padparadscha BodyYou have resistance to fire, you also know the Burning Hands spell. Once you cast the spell, you can't cast that spell with it again until you finish a long rest.

You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Benitoite BodyYou have resistance to cold, you also know the Ice Knife spell. Once you cast the spell, you can't cast that spell with it again until you finish a long rest.

You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Sphene BodyYou have resistance to force, you also know the Magic Missile spell. Once you cast the spell, you can't cast that spell with it again until you finish a long rest.

You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Morganite BodyYou have resistance to psychic, you also know the Dissonant Whispers spell. Once you cast the spell, you can't cast that spell with it again until you finish a long rest.

You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Citrine BodyYou have resistance to lightning, you also know the Witch Bolt spell. Once you cast the spell, you can't cast that spell with it again until you finish a long rest.

You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Zircon BodyYou have resistance to thunder, you also know the Thunderwave spell. Once you cast the spell, you can't cast that spell with it again until you finish a long rest.

You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Abomination BodyFor Every long rest, roll a 1d12 to determine which other body you have until your next long rest however you do not gain the spell of that body. You know the Chaos Bolt spell. Once you cast the spell, you can't cast that spell with it again until you finish a long rest.

You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Locations; Cystal lands, Port Towns, Nomadic   Ability Score Options;
  • Con +3
  • Any +1; Any +2
  • Any +1; Any +1; Any +1
Languages; You can speak, read, and write Common and Terran
Lifespan
Crystalians mature at any time. They mature as soon as their crystal gains color, after which they live up to 300 to 500 years. A child Crystalian is just a cystal in the ground, still concious of their surroundings.
Average Height
Between 3ft to 8ft tall

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