Dragonling
Dragonling are baby dragons, they are the first evolution to turning into a dragon after 100 years. Dragonling have a higher chance of having their evolution work if they have consumed another dragon in their lifetime. They are the same size as an adult goblin and only take a week to become mentally mature enough to do basic chores and speak. The dragon lifespan goes as follows; Dragonling, Dragon, Adult Dragon, and Ancient Dragon.
Ancient dragons do not die of old age but instead lose their sanity the longer they live, which is up to the Dragonling to kill and consume them as a ritual of growth.
Basic Information
Anatomy
Size: Small
Speed: 30ft walk, fly speed equal to walk speed
Dragon's Darkvision: You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You can discern colors in darkness.
Dragon Ancestry: You have resistance to a specific damage type associated with your draconic ancestry (such as fire, cold, lightning, etc.).
Dragon breath: As a bonus action, you can exhale a breath weapon dealing damage based on your ancestry. The damage is equal to your character level+Constiution modifer. You can use this ability once, and at the start of every of your turns, roll a 1d6. On a roll of 6, you can use this feature again. The creatures caught in the area of effect must make a saving throw. On a successful save, they take half damage. The saving throw DC is 8 + your proficiency bonus + your Constitution modifier.
Scaled Hide: Your scaly skin provides natural armor. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.
Breath Weapons
| Dragon colour | Damage Type | Breath Weapon | Effect |
|---|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) | Targets become covered in acid for 1 minute or until a creature uses its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes d4 acid damage at start of each of its turns. |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) | Targets can't take reactions until the start of its next turn. |
| Brass | Fire | 5 by 30 ft. line (Dex. save) | Targets fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) | Targets be pushed 20 feet away from you and be knocked prone. |
| Copper | Acid | 15 ft. cone (Dex. save) | Targets can use either an action or a bonus action on its turn, but not both until the start of your next turn. |
| Gold | Fire | 15 ft. cone (Dex. save) | Targets have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
| Green | Poison | 15 ft. cone (Con. save) | Targets become poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
| Red | Fire | 15 ft. cone (Dex. save) | Targets takes d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC Dexterity check to extinguish the flames. |
| Silver | Cold | 15 ft. cone (Con. save) | Targets become incapacitated until the start of your next turn. |
| White | Cold | 15 ft. cone (Con. save) | Targets Speed is halved until the start of your next turn. |
Monstrous Evolution:
Dragonlings evolve by either accumulating knowledge/lore or reaching the age of 100, where they undergo a death-rebirth transformation into a young dragon. There's a 10% chance of this evolution failing, and dying instead.
Locations; Dragonlings are commonly raised within the Emerald Mountains of Diagna, an area protected by the Mother of All Dragons Herself. The place is also the resting place for Ancient Dragons ready to die and be consumed by the Dragonlings.
Ability Score Options;
- Con +3
- Any +1; Any +2
- Any +1; Any +1; Any +1
Lifespan
They reach maturity at 1 and live up to 100 years old, upon death of old age they may roll a 1d100, on a 20 or lower they evolve into a Dragon and regain all hp.
Average Height
Between 2ft and 4ft tall.


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