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Kitsune

Kitsune are fae, they live in tribes within the forests. Different tribes have different outlooks on life, some are assassins while others are warriors but all of them use their blood to empower themself. Kitsune can channel the energy in their blood to go into an enraged state, and their tails will flair up while staying in that form. Kitsune gain tails the stronger they get, the strongest kitsune had 30 tails before disappearing.   The appearance of Kitsune is a human with fox-like features, like ears, a tail, and furred arms. While transformed their form becomes even more animalistic as they grow claws and sharp teeth. The prefer style of kitsune is kimonos and more eastern style as they tend to be easier to wear when transformed.

Basic Information

Anatomy

Size: Medium, Small (When shapeshifted)   Speed: 30ft, 30ft climb   Tails of Power: You have tails equal to your character level, you can use your bonus action to activate your Yokai form for a number of rounds equal to your tails once per long rest. Your form effect is determined by your Ancestry.   Shapeshifter: As an action, you can change into your fox form, while in this form you are a small creature and can dash as a bonus action. You can also fit into smaller spaces that usually small creatures cannot fit into.   Blood of the Ancients: You know the Primal Savagery cantrip and can cast it using a stat of your choice.  

Kitsune Variants

Choose 1 Ancestry


SubraceFeatures
SamuraiElegant Technique: You gain proficiency in a weapon of your choice (Can be exotic) and start with that weapon.

Form of The Honorable: Your Yokai form allows you not to drop to 0hp while the form is active, instead of dropping to 1. Instead, each time you undergo this effect you must make a saving throw of your highest stat, beating a DC 10 or having your form end early. Each successful save will increase this DC by 5 and resets back to 10 on a long rest. All attacks while in this form are at advantage and you cannot be disarmed.
NinjaSilent Footed: You gain proficiency in stealth and have an advantage on stealth checks while in dim light or darkness.

Form of The Assassination: When you activate your Yokai form, you go under the effects of the Invisibility spell. If your invisibility should be broken from casting a spell or making an attack, you will turn back invisible at the end of your current turn as long as your yokai form is active. You also deal an additional 1d6 True Damage to your spells attacks or weapon attacks if you had the advantage on the attack roll. Your jump height also doubles while in this form.
Beast BloodBeastly Destruction: Your shapechanger feature allows you to turn into one larger size than your human-size fox, while in this form you lose your bonus action dash but in return, you are under the effects of an Enlarge spell. You can only keep this enlarged form active for 1 minute before not being able to do so again until a long rest, you can keep changing into your smaller form though.

Form of The Beast: When you activate your Yokai form, you have resistance to all damage besides weapons or spells that have been blessed through faith. You gain a claw attack and a bite attack that count as simple weapons, when you make a claw attack you can use your bonus action to use the bite attack. The claw deals 2d4+STR/DEX and the bite attack deals 1d8+STR/DEX, once per turn, you can choose one of the following effects to your bite attack;

  • The creature must make a Con save (The DC uses your highest stat) or be stunned for 1 round.
  • The creature cannot take reactions for 1 round
  • You can make the creature do a STR save (The DC uses your highest stat) on a fail it pushes the creature 10ft in a direction of your choice

EscortSeductress Charms: You gain proficiency in persuasion & deception, you have an advantage on checks to appear favorable to people.

Form of The Delightful: When you activate your Yokai form, you gain access to any Enchantment spell half your level (Rounded Down) and can cast it at will. You have to pick the spell on a long rest, and can use either CHA/WIS/INT to cast it. While a creature is within 5ft of you, you can use your action to put them into a hypnotized state for 1 round. They have to make a CHA save (DC uses your highest stat) or be compelled to take a single action of your choice on their turn, a creature with 5 INT or less is immune to this effect. You can keep using your action on consecutive turns to make this effect last 1 round longer without the need for a save.
InvestigatorPredictive Intuition: Once per day, you can use your predictive intuition to gain insights into future events. As an action, you can make an Intelligence check (Investigation) or a Wisdom check (Perception) with a DC determined by the DM based on the complexity of the information you're seeking. If you succeed, you receive a vision or insight into a future event that will occur within the next 24 hours. The vision might be symbolic or abstract, and it might require interpretation or further investigation to fully understand its meaning.

Form of The Insight: When you activate your Yokai form, you gain the ability to see into the future. During this time, you have advantage on all Intelligence (Investigation) and Wisdom (Perception) checks. Additionally, you can take an extra reaction and action on each of your turns.
Locations; The Faewild   Ability Score Options;
  • Dex +3
  • Any +1; Any +2
  • Any +1; Any +1; Any +1
Languages: You can speak, read and write Common and Sylvan.
Lifespan
They live from 200 to 250 years old, and they reach maturity at 50.
Average Height
Between 5ft and 7ft (2ft when in Fox form)

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