Plantis
A fae race, the Plantis are the most connected to the fae literally and figuratively as they need the fae air to survive. They can live months without the fae but eventually, they must return to restore themselves. They take on the appearance of a flower mixed with other plant life like leaves and vines, the color of the flower determines their abilities as their color is determined by their environment.
Basic Information
Anatomy
Creature Type: Plant
Size: Small or Medium (As an action, you can switch between sizes)
Speed: 30 ft walking speed, burrow speed equal to walking speed
Plant Nature: You don’t need to eat or drink as long as you have access to sunlight for at least 4 hours a day, gaining nourishment through photosynthesis.
WILL ADD MORE VARIANTS IF ASKED ABOUT
- Photosynthetic: During a short rest in direct sunlight, you regain additional hit points equal to your level.
Plantis Variants
Choose 1 Variant
Subrace | Features |
---|---|
Rose | Thorny Aura: You can extend your thorny defense. As a reaction when a creature attacks you with an attack roll, you can cause them to take an additional 1d6 piercing damage. This damage increases at level 5 (2d6), 11 (3d6), 16 (4d6). You can use this ability a number of times equal to your proficiency bonus per long rest. Enthralling Beauty: You can cast Charm Person once per long rest. Charisma, Wisdom, or intelligence is your spellcasting ability for this spell. |
Bellflower | Water Affinity: You have a swim speed of 30 feet, and you can hold your breath for up to an hour. Soothing Presence: You know the Shape Water cantrip, and you can cast Calm Emotions once per long rest. Charisma, Wisdom, or intelligence is your spellcasting ability for this spell. |
Sunflower | Solar Radiance: When you take a short rest in direct sunlight, you can regain one expended spell slot of 1st level or a class resource (Rage, Second Wind, Sorcery Point) Sunlit Inspiration: You can cast Guiding Bolt once per long rest. Charisma, Wisdom, or intelligence is your spellcasting ability for this spell. |
Hydrangea | Fey Insight: You can cast Detect Magic at will without expending a spell slot. You can impose disadvantage on an attack roll made against you (Free Action). You can use this ability a number of times equal to your proficiency bonus per long rest. Sleep Spore Bloom: You can cast Sleep once per long rest. Charisma, Wisdom, or intelligence is your spellcasting ability for this spell. |
Clover | Natural Luck: You can reroll a failed saving throw. You must use the new roll. You can use this ability a number of times equal to your proficiency bonus per long rest. Earth’s Ally: You know the Druidcraft cantrip, and You can cast Silvery Barbs once per long rest. Charisma, Wisdom, or intelligence is your spellcasting ability for this spell. |
Marigold | Fiery Bloom: As a bonus action, you emit a fiery aura in a 5-foot radius for 1 minute. You have resistance to fire damage, and Any creature that starts its turn in that radius takes fire damage equal to your proficiency bonus. You can use this ability a number of times equal to your proficiency bonus per long rest. Healing Aura: You know the Spare the Dying cantrip, and you can also cast Healing Word once per long rest. Charisma, Wisdom, or intelligence is your spellcasting ability for this spell. |
Lily | Aura of Tranquillity: As an action, you can emit a calming aura for up to 1 minute. While active, you have resistance to necrotic damage, and allies within 10 feet of you have advantage on saving throws against being frightened and charmed. You can end this effect at any time (no action required). You can use this ability a number of times equal to your proficiency bonus per long rest. Petal of Purity: As a reaction, when a creature within 30 feet of you fails a saving throw against a condition (such as being paralyzed or poisoned), you can grant that creature advantage on the saving throw. You can use this ability once per long rest. |
Comments