God's Blood
God's Blood are people who descend from the gods and Godborns, they do not have god divinity but they have more than a regular person. Their appearance and their abilities are entirely dependent on which god they descend from. They gain access to a weapon known as a Divine Armament which is one of the only weapons capable of killing gods and dragons.
God's Blood tend to be found in churches with a high divinity or belief in their god, in order to become a pope of a religion you need to either be a godborn or a God's Blood descendant of the god you are a pope for.
Basic Information
Anatomy
Size: Medium
Speed: 30ft
Fit for Ascension: A godbloods body is more durable than a regular humanoid's body and unchanging. When you lose a limb, after a long rest you undergo the regeneration spell and any state you were in (scarring, bleeding) are reset back to your original condition. This does not affect diseases/conditions or curse effects. The look/race of your body is determined by which god you descend from.
Divine Armaments: You gain a weapon that is soul bound to you. This weapon counts as a limb to you (for the purpose of unarmed attacks) as it cannot leave your side by more than 5ft. The form of a weapon must be a Martial weapon and it cannot be changed unless through a 13 day ritual.
The Diax Pantheon: Depending on your Diax Source your weapon gains additional features, each with their own benefit and drawback as your godly ancestors blood still has an oath to the Diax Rule.
Diax Source
Choose 1 Variant
God Alignment | Features |
---|---|
Good | You gain +1 to all saves while holding your Divine Armament, and an extra D4 radiant damage to your Divine Armament. However, you cannot harm someone who has not harmed you or an ally (Trauma and negative effect spells count as harm). |
Evil | You gain +1 to all attack rolls with your Divine Armament, and an extra D4 necrotic damage to your Divine Armament. However, when you are asked a question; you must answer with a lie. If you tell the truth, you take true psychic damage equal to your character level (This cannot be reduced or bypassed). |
Law | You can use your reaction to reroll any attack roll, saving throw, or ability check made by you or a creature that you can see (The new roll must be taken) while holding your Divine Armament. However, you cannot be given/give disadvantage & advantage on any roll. |
Chaos | When you roll a 20 or 1 on an attack roll with your Divine Armament, roll on the Sorcerer Wild Magic Surge table to create a random magical effect. A Wild Magic Surge can happen once per turn. If it is a spell that normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration. However, 99-100 on the table will reduce you to 0 hit points instead of its normal effect. |
Neutrality | You gain a second Divine Armament that counts as a simple weapon, it does 1d4 radiant/necrotic (Your choice upon receiving the weapon) damage and has the Light, Finesse, and spellcasting focus property. While holding both of your Divine Armaments you can cast any cleric cantrip of your choice without somatic components. However, you cannot learn/use any cantrips that is not from the cleric spell-list. |
Locations; God's Blood tends to be found in churches with a high divinity or belief in their god
Ability Score Options;
- Wis +4; Con -1
- Any +1; Any +2
- Any +1; Any +1; Any +1
Lifespan
God's Blood mature at 20 and reach to 113 years of age before undergoing the "Ascension".
Average Height
Between 4ft and 7ft tall
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