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Reaper

You are a sentient undead, unlike other undead that loses their soul, will, or body; instead, you have a fragmented part that stops you from losing yourself. You have a weapon that links with your past life and being within anti-magic may put you back into your base undead instincts (Go feral basically).   The appearance of this race is very diverse as any undead can be a Reaper

Basic Information

Anatomy

Size: Medium or Small   Speed: 30ft walk   Ghostly Glide: You always hover one to two inches off the ground. Moving through nonmagical difficult terrain costs you no extra movement.   Unusual Nature: You don't require air, food, drink, or sleep. In addition, you are counted as an undead creature and vulnerable to radiant damage but immune to poison damage.   Poison Heal: You heal half of the damage that poison deals to you (For example, 12 poison damage = 6 healing).   Old Tales: You gain proficiency in a single Exotic Weapon of your choice, alternatively you may add or subtract a weapon property from an already existing weapon. this becomes your undead weapon, and may use your bonus action to make it appear or disappear in your hand.  

Reaper Variants

Choose 1 Variant.


SubraceFeatures
IncorporealYou can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object or creature.
FleshIf damage reduces you to 0 hit points, you must make a Constitution saving throw with DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, you drop to 1 hit point instead.
DeathlyEvery 1 minute that passes you regain hit points equal to D20+Con mod. You cannot take a short rest however.
by Corn
Locations; Predominantly found within Urak but Reapers can appear in any environment.   Ability Score Options;
  • Str +3
  • Any +1; Any +2
  • Any +1; Any +1; Any +1
Languages: You can speak, read and write Common and NecroSpeak.
Lifespan
They age by how long they have been dead and do not die of old age. You cannot be magically aged. However, after 13 years you will undergo a process known as the Dreadhound, returning back to your feral instincts.
Average Height
Reapers are the same height as they were when they were alive.

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