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Manimatronic

Manimatronics are constructs made of different materials that can range from wood, metals, and even stone. Manimatronics contain humanoid biological organs inside their body unlike other constructs like warforge which match the exterior. They originate from a continent known as "The Carnival" and the ones not found there are ones that managed to leave either by Exile or escaping.   The appearance of Manimatronics can range from animal-like appearances to humanoid, all share a common serial number on their body which states "The Carnival - 0###" (## is different depending on each person).

Basic Information

Anatomy

Size: Medium or Small   Speed: 30ft, Climb speed equal to walk speed   Racial Legacy: You may pick another race and take one of their racial features, this was your race before "The Carnival". In addition you keep any skill proficiencies you gained from it   Constructed Resilience: You were created to have remarkable fortitude, represented by the following benefits:
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don't need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.
  Sentry's Rest: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.   The Carnivals Revenge: When within 5ft of another creature that is at most one size larger than you, you can open your body and tendrils will reach out towards them. They must make a DEX save against your DC (8+prof+CON). On a failure, the creature is pulled into you and is restrained/Grappled. You can't use this feature or attack another target while they are restrained. The creature must use its action to make a STR check against your DC to break free. At the start of the creatures turn, they take 2d8 bludgeoning damage and it can't take reactions until the start of its next turn.   The features damage increases by 1d8 when you reach 5th level (3d8), 11th level (4d8), and 17th level (5d8).
by Madman
Locations; The Carnival   Ability Score Options;
  • Con +3
  • Any +1; Any +2
  • Any +1; Any +1; Any +1
Languages: Common and and one other language of your choice.
Lifespan
They reach maturity at creation, and live up to 10 years.
Average Height
Between 2ft and 7ft tall

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