Unihorn
Unihorns are an offshoot of centaurs, but they originate from the Faewild. They are created when a centaur or horse accidentally enters the Faewild and consumes a soul tree, which transforms them into a unihorn. Another variant of unicorn is the Nightmare, which occurs when a centaur or horse ingests the soul trees found in the Shadowfell.
Unihorns are characterized by their white and golden appearance, with the defining feature being their horn, made of Endium, a very rare and highly sought-after metal. And yes, it is true that unicorns have the ability to excrete rainbows.
Basic Information
Anatomy
Size: Unihorns are medium-sized creatures.
Speed: Your base walking speed is 40 feet.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Unnatural Intuition: You have proficiency in the Insight skill. In addition, you have an uncanny ability to discern when someone is lying to you, even without the use of magical means. When a creature makes a Deception check to lie to you, you can use your reaction to make an Insight check contested by their Deception check. If your Insight check beats their Deception check, you know that they are lying.
Equine build: Your carry weight counts as one size larger when determining carry capacity.
Unicorn Magic: You know the Cure Wounds spell, and can cast it once per long rest using your Wisdom, Intelligence, or Charisma modifier as your spellcasting ability.
Horn Strike: You can use your horn to make an unarmed strike with a range of 5 feet. On a hit, you deal 1d6 + your Strength or Dexterity modifier in piercing damage.
In addition, you can use your bonus action to make a shove attack with your horn against a creature you hit with the Horn Strike. The target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or be pushed up to 5 feet away from you.
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