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Beast Walker

In the infernal realms of the 13 planes of hell, a peculiar breed of demons known as Beast Walkers emerges from a macabre ritual of consumption. These entities trace their origins to the insatiable appetites of Imp demons, notorious for their cunning and depravity. The unholy transformation unfolds when an Imp feasts upon the flesh of a creature that has succumbed to the depths of the hells. As the demonic morsel is devoured, the Imp undergoes a grotesque metamorphosis, absorbing the essence and form of its fallen prey.   The resulting manifestation is the fearsome and shape-shifting Beast Walker, a demonic entity with an exterior mirroring the creature devoured by the Imp. The variety of Beast Walker forms is as diverse as the torments within the 13 planes of hell. Fire-kissed demons may bear the likeness of infernal dragons, while those spawned from the planes of shadow might embody the grotesque forms of nightmarish beasts. Each Beast Walker, an amalgamation of demonic malevolence and consumed essence, becomes a testament to the twisted ecology of the infernal realms, forever altering their appearance to mirror the unholy feast that birthed them.

Basic Information

Anatomy

Size: Small or Medium   Speed: 30ft   Devilish Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 60ft feet.   Hellish Bestiary: Upon character creation, choose one creature from the Monster Manual or other approved sources (DM Discretion). Gain only the Traits of the selected creature and not anything else while transformed. If the creature you choose lacks any traits, the DM can choose similar traits from other creatures or make their own. For example, choosing Hydra gives you the Hold Breath, Multiple Heads, Reactive Heads, and Wakeful traits while transformed. As a bonus action, you can transform into the chosen creature, adopting its physical characteristics and gaining the specified traits. This transformation lasts until you use a bonus action to end it, or until you are reduced to 0 hit points.   While transformed, you gain the following features:  
  • Claw: Melee Weapon Attack, reach 10 ft., one target. Hit: 1d6 slashing damage. You can use your Strength or Dexterity modifier for the attack and damage rolls.
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  • Bite: Melee Weapon Attack, reach 5 ft., one target. Hit: 1d8 piercing damage. You can use your Strength or Dexterity modifier for the attack and damage rolls.
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  • While transformed, you undergo the effects of the Enlarge spell without the need to concentrate.
  Demonic Spell-casting: Embracing the infernal energies that course through your veins. At 1st level, you tap into the demonic essence within you to conjure a protective field of magical energy. You gain the ability to cast Mage Armor at will without expending any spell slots, and this effect lasts until you don any armor.   Upon reaching 3rd level, your bond with the demonic forces empowers you to unleash a torrent of hellfire upon those who would dare assail you. Once per long rest, you can cast Hellish Rebuke without expending a spell slot.   At 5th level, your demonic heritage grants you access to another potent infernal spell. Choose a spell from the Sorcerer spell list of 2nd level or lower, and you can cast it once per long rest without expending a spell slot. You can also cast these spells using spell slots you have of the appropriate level. Intelligence, Wisdom, Charisma, or Constitution is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
by Joey
Locations; The Planes of Hell   Ability Score Options;
  • Con +3
  • Any +1; Any +2
  • Any +1; Any +1; Any +1
Languages: You can speak, read and write Common and Infernal.
Lifespan
Demons do not die to old age but instead gain more power the older they get, however their power causes them to forget their younger selves and become more maniacal.
Average Height
Between 5ft and 7ft tall (12ft and 19ft in Beast Walker form)

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