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Memory-Born

Memory-borns are dead wills that are from the dream, they become sentient when a soul enters the dream and merges with the dead will (memory) thus becoming a creature. A memory-born does not remember their past life unless they go through stimulation making them remember who they were. Memory-born are made of pure will and memories of themselves, as long as they are remembered by someone they will always be alive. The downside is the closer you are to death, the more people will forget about you. (When you reach 0 hitpoints, they will no longer remember you besides their feelings). The appearance of memory is determined by what they looked like in their past life.

Basic Information

Anatomy

Creature Type: You are a Humanoid (Memory). You are also considered a Construct for effects that target constructs, but not for immunities.   Size: You are Medium or Small (choose when you create your character).   Speed: Your base walking speed is 30 feet.   Dream Echoes: You retain emotional impressions left behind by others. You can cast Detect Thoughts once per long rest, but you may only read thoughts that directly involve you; memories, feelings, and assumptions they associate with you. You can cast it again using a spell slot if you have one.   Additionally, when someone speaks your name or talks about you while you're not present, you feel a faint tug in your mind, like a whisper echoing across a dream. You always know when you are being remembered, but not by who.   Unreadable Mind: Your nature resists intrusion. You are immune to any effect that would sense your emotions or read your thoughts unless you allow it. You also have resistance to psychic damage.   Fragment of a Past Life: When you are created, choose one feature from another race (excluding spellcasting traits or movement speed increases over 30 ft) this must reflect your previous life. For example, you may choose:  
  • Weapon Training from elves,
  • Relentless Endurance from half-orcs,
  • Dwarven Resilience, etc.
This feature cannot be changed later and represents the lingering echo of who you once were.   Fading From Memory: When you are reduced to 0 hit points, creatures that knew you begin to forget. While you are at 0 HP:  
  • Allies must succeed on a DC 12 Wisdom (Insight) check to recall your name or bond with you.

  • Enemies that were focused on you may shift their attention to others, treating you as a lesser threat unless healed.

  • You cannot be targeted by divination magic (e.g., scrying) unless the caster has an object deeply tied to your past life.
  This effect ends when you regain hit points.  

Memory-Born Subraces

Each Memory-Born chooses one Form of Memory that defines how they are remembered and thus, how their Will manifests.


Form of MemoryBackgroundFeatures
Echo of the HeroYou are remembered as a protector, martyr, or savior. People recall your courage, even if they no longer remember your name.Inspire the Remembering: When an ally you can see within 30 feet takes damage, you can use your reaction to reduce that damage by an amount equal to your proficiency bonus + your Wisdom modifier. You can use this a number of times equal to your proficiency bonus per long rest.

Symbolic Presence: While conscious, allies within 10 feet of you gain advantage on saving throws against being frightened. This aura does not function while you are at 0 hit points.
Echo of the MonsterYou are remembered as a beast, a villain, or a terror, whether rightly or not. Your body reflects that fear.Frightful Image: As a bonus action, you can force one creature within 30 feet that can see you to make a Wisdom saving throw (DC = 8 + proficiency bonus + WIsdom modifier) or become frightened of you until the end of your next turn. You can use this a number of times equal to your proficiency bonus per long rest.

Dominating Form. You gain temporary hit points equal to your level whenever you reduce a hostile creature to 0 hit points or score a critical hit.
Echo of the ForgottenYou were nearly erased. Your form is jagged and unstable, flickering at the edge of knowing. You draw power from slipping through reality.Unseen Steps. When you take the Dash action, you can become invisible until the start of your next turn or until you make an attack or cast a spell. You can do this once per long rest.

Flickering Presence. You may reroll one failed saving throw that you make once per long rest.
Echo of the DreamerYou were not remembered as someone real; a myth, vision, or lie. You bend perception around you.Dreamlike Veil: You can cast Disguise Self without components once per long rest. This illusion seems especially convincing, as if drawn from someone’s memory.

Unstable Form: When you are targeted by an attack and miss, you may teleport 10 feet to an unoccupied space as a reaction. You can use this feature proficiency bonus times per long rest.
Echo of the BelovedYou are remembered with longing, either as a friend, family member, or cherished soul. Your Will holds warmth, even as your name slips away.Soothing Presence: As an action, you can touch a creature and end one condition affecting it: charmed, frightened, or stunned. You can use this feature once per long rest.

Emotional Anchor: When you are reduced to 0 hit points, one willing creature who has strong affection for you (as determined by the DM) can make a DC 15 Wisdom saving throw. On a success, they retain full memory of you and may stabilize you with 1 hitpoint as a bonus action, even at a distance of up to 30 feet.
Locations; The Dream   Ability Score Options;
  • Wis +3
  • Any +1; Any +2
  • Any +1; Any +1; Any +1
Languages: You can speak, read and write Common and Any other language related to your past.
Lifespan
Memory-born do not age, they only die once they have been forgotten
Average Height
Memory-Born are the same height as they were in their previous life.

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