Drider
Monster or Human (Your choice)
Driders are an evolutionary race, their race is so reliant on this ability that any report of a drider being sighted has an instant dispatch of high-level adventurers. Driders have the capability of eating creatures without it counting as cannibalism and they gain evolutions based on what they have eaten. The majority of monster driders tend to hide from civilization but some will allow the adventurers guild to place a lock on them so they won't be hunted.
Two Variants of a Drider exist, the monster version and the human version. Monsters are true driders, they have a human upper half and a spider lower body. Human versions of this race mean that a human had a child with a drider which produces a human-looking creature and when they grow strong enough, they gain access to their powerful drider bloodline.
Basic Information
Anatomy
Drider Subrace
When creating your drider, choose one of the following subraces: Monstrosity Drider or Humanoid Drider.
Monstrosity Drider
Born of the dark queens blood, driders bear the full form of a spider’s body fused with their humanoid torso.
Creature Type: You are a Monstrosity, not a Humanoid.
Size: You are Large.
Speed: Your walking speed increases to 35 feet. You also have a climbing speed equal to your walking speed.
Spider Body: You have six additional limbs that aid your movement and stability. You can use them to hold items or grapple, but you can’t use them to wield weapons, shields, or perform somatic components unless your DM allows.
Additionally, your chitinous body provides protection. While you are not wearing armour, your AC equals 13 + your Dexterity modifier. You can use a shield and still gain this benefit, but you cannot wear conventional armour.
Web Spinner: As an action, you can produce silk from your abdomen to create 10 feet of strong, sticky web line, which can be used as rope or as a snare (the snare spell using your dexterity as your ability score). You can spin web once per short or long rest.
At 5th level, you can cast the Web spell once per long rest using Dexterity as your spellcasting ability. You ignore movement restrictions caused by webs.
Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Humanoid Drider
Mortals with spider ancestry thanks to their human parent, humanoid driders blend seamlessly into society except for a pair of legs that sprout from their back.
Creature Type: You are a Humanoid.
Size: You are Medium.
Speed: Your walking speed is 30 feet. You also have a climbing speed of 20 feet.
Arachnid Ancestry: You have advantage on saving throws against being restrained by webbing or magical bindings.
Venomous Bite: You can use your fangs as a natural weapon. You are proficient with them, and they deal 1d6 piercing damage plus your Constitution modifier. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite.
Once per long rest, you can inject venom, the target must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take 2d6 poison damage and be poisoned until the end of your next turn.
Mother Queen’s Blessing: When you roll initiative, you may add your proficiency bonus to the roll.
When creating your drider, choose one of the following subraces: Monstrosity Drider or Humanoid Drider.
Monstrosity Drider
Born of the dark queens blood, driders bear the full form of a spider’s body fused with their humanoid torso.
Creature Type: You are a Monstrosity, not a Humanoid.
Size: You are Large.
Speed: Your walking speed increases to 35 feet. You also have a climbing speed equal to your walking speed.
Spider Body: You have six additional limbs that aid your movement and stability. You can use them to hold items or grapple, but you can’t use them to wield weapons, shields, or perform somatic components unless your DM allows.
Additionally, your chitinous body provides protection. While you are not wearing armour, your AC equals 13 + your Dexterity modifier. You can use a shield and still gain this benefit, but you cannot wear conventional armour.
Web Spinner: As an action, you can produce silk from your abdomen to create 10 feet of strong, sticky web line, which can be used as rope or as a snare (the snare spell using your dexterity as your ability score). You can spin web once per short or long rest.
At 5th level, you can cast the Web spell once per long rest using Dexterity as your spellcasting ability. You ignore movement restrictions caused by webs.
Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Humanoid Drider
Mortals with spider ancestry thanks to their human parent, humanoid driders blend seamlessly into society except for a pair of legs that sprout from their back.
Creature Type: You are a Humanoid.
Size: You are Medium.
Speed: Your walking speed is 30 feet. You also have a climbing speed of 20 feet.
Arachnid Ancestry: You have advantage on saving throws against being restrained by webbing or magical bindings.
Venomous Bite: You can use your fangs as a natural weapon. You are proficient with them, and they deal 1d6 piercing damage plus your Constitution modifier. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite.
Once per long rest, you can inject venom, the target must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take 2d6 poison damage and be poisoned until the end of your next turn.
Mother Queen’s Blessing: When you roll initiative, you may add your proficiency bonus to the roll.
Monstrous Evolution:
Driders get evolutions choices from eating creatures but will still gain cannibal stacks. (Doesn't count as cannibalism)
Locations; Driders typically originate from The Shadowweb, a labyrinthine network of webs and spider races, all resting on the back of a giant spider that is long gone.
Ability Score Options;
- Dex +3
- Any +1; Any +2
- Any +1; Any +1; Any +1
Lifespan
Driders mature around the same rate as elves or humans, depending on their heritage, and can live up to 500 years if not slain.
Average Height
Human Driders are between 4ft and 8ft tall
Whereas the monster variants range between 13ft and 16ft tall



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