Demi-Djinni
The origins of the Demi-Djinn are tied to the magical realms of genies and the potent wishes made by mortals. When a mortal makes a wish to a genie, the wish itself carries a residue of planar magic. In some rare instances, this magical residue intertwines with the essence of a mortal, and when that person has a child then a Demi-Genie is born.
Demi-Djinn bear elemental markings, manifestations of their planar heritage. Vibrant eyes and hair reflect their elemental affinity—blues for Marid, fiery reds for Efreet, sparkling yellow for Djinni, and earthy hues for Dao. Demi-Genie
Basic Information
Anatomy
Size: Demi-Djinn are similar in size to humans. Your size is Medium
Speed: Your base walking speed is 30 feet.
Miracles: As a descendant of genies, you have the ability to invoke minor miracles. Starting at 3rd level, you can use an action to request a limited wish, called "Miracles." You can ask the DM for something that can be achieved by a spell of 5th level or lower. The DM then determines the outcome based on your character level. Roll a d100, and if the result is equal to or lower than your character level, the wish is granted. You can use this feature once per long rest, once it is successful.
Demi-Djinn Variants
Choose a subrace based on your Djinn ancestry:
| Subrace | Features |
|---|---|
| Marid (Blue/Purple) (Water) | Water Resistance: You have resistance to cold damage. Amphibious: You can breathe both air and water. Water Mastery: you can cast the Shape Water cantrip. Starting at 3rd level, you can cast the Create or Destroy Water spell once per day without expending a spell slot. Starting at 5th level, you can cast the Water Walk spell once per day without expending a spell slot. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). |
| Efreet (Orange/Red) (Fire) | Fire Resistance: You have resistance to fire damage. Fire Affinity: You can cast the Produce Flame cantrip. Starting at 3rd level, you can cast the Burning Hands spell once per day without expending a spell slot. Starting at 5th level, You can cast the Flame Blade spell once per day without expending a spell slot. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). |
| Djinni (Black/Yellow) (Air) | Air Resistance: You have resistance to thunder or lightning damage (Your choice). Wind Rider: You have advantage on saving throws against being knocked prone, and you can move through non-magical difficult terrain. Zephyr Step: You can cast the Gust cantrip. Starting at 3rd level, You can cast the Feather Fall spell once per day without expending a spell slot. Starting at 5th level, You can cast the Levitate spell once per day without expending a spell slot. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). |
| Dao (Brown/Green) (Earth) | Earth Resilience: You have advantage on saving throws against being petrified and being moved against your will, and you have resistance to bludgeoning damage. Unearthed Movement: Your base movement speed is 35ft instead of 30ft. Stone Shape: You can cast the Mold Earth cantrip. Starting at 3rd level, You can cast the Earth Tremor spell once per day without expending a spell slot. Starting at 5th level, you can cast the Spike Growth spell once per day without expending a spell slot. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). |
Locations; The Elemental Planes
Ability Score Options;
- Any +2; Wis +1; Int +1; Con -1
- Any +1; Any +2
- Any +1; Any +1; Any +1
Lifespan
Demi-Djinn mature at a rate similar to humans but have a slightly longer lifespan. They typically live up to 150 years, reaching adulthood around the age of 20.
Average Height
Between 4ft and 7ft tall


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