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Jar-gon

Ever wondered what would happen if a jar became big and sentient? Well here it is! A Jar-gon is an animated jar construct that is made when a creature dies and the jar for a clone spell fails. After which, the soul of the owner transfers into the jar allowing it to become sentient. However, they do not have their memories of their previous life like the normal clone spell. Their personalities are all diverse but all share a same calling, which is to find something called "The Great Jar".   Jar-gons take on the appearance of different kinds of jars and are very diverse depending on how they were made, some are glass while others are metal. Two long thin arms and legs sprout from the jar which allow them to act, and it is said that the inside of a Jar-gon is never revealed until they find the "Great Jar".

Basic Information

Anatomy

Size: Medium or Small   Speed: 30ft walking speed   Soul Magics: The soul you come from was capable of powerful magics, when you make an ability check (Arcana) you can add a d8 to it. You can do this a number of times equal to your proficiency mod and you regain all uses on a long rest.   Long-limbed: When you make an attack roll, your reach has an additional 5ft to it.   The Great Jars Calling: You may choose a 1st level Evocation or Necromancy spell and cast it once per long rest. Spellcasting mod is either Int, Wis, or Cha (choose at character creation). You can cast this spell if you have the spellslot to cast it.   Warrior of Art: Your body tells a tale from the unique design upon it, some may be of war while others of happiness. Choose one design of your Jar;  
  • War: You gain proficiency in longswords, rapiers, and greatswords
  • Peace: You gain prof with healers kits and can use your action to heal a creature with it for d6+character level once per long rest.
  Ancestry: You gain proficiency in 2 skills, a language, and a tool.
by Joey
Locations; Any place with high level mages   Ability Score Options;
  • Con +3
  • Any +1; Any +2
  • Any +1; Any +1; Any +1
Languages: You can speak, read, and write Common and Necrospeak
Lifespan
They reach maturity at creation and live up to 100 years.
Average Height
Between 3ft and 8ft tall

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