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Cyclops

Cyclops like most giants are descendents of The Titans that no longer exist. Specifically, when the titans were killed their elemental cores burst open. Thus making Cyclops, and their many other brethren of the elemental world.   A Cyclops comes in many different shapes and designs, mostly from the elements they are based upon. For example, a Fire Cyclops has red skin with magma veins that are hot to the touch, while radiant Cyclops have glowing white skin that pulsates with pure energy.

Basic Information

Anatomy

Size: Cyclopes are massive creatures, standing between 6 and 10 feet tall. Your size is Large.   Speed: Your base walking speed is 30 feet.   Singular Eye: Your singular eye grants you exceptional vision. You have proficiency in the Perception skill.   Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Magical Affinity: You have an innate ability to perceive and interact with magic. You gain proficiency in the Arcana skill.   Cyclopean Craftsmanship: You have proficiency with one type of artisan's tools of your choice. Additionally, when you spend a long rest working with those tools, you can create a simple or martial weapon of your choice that lasts until your next long rest. This weapon is considered magical and grants a +1 bonus to attack and damage rolls.  

Cyclopean Variants

Choose one of the following subraces representing different elemental type of Cyclopes:


Sub VariantsFeatures
Inferno Cyclops (Fire)Fire Resistance: You have resistance to fire damage. Additionally, you gain proficiency in the Athletics skill.

Fire Bolt: You know the Fire Bolt cantrip. Constitution is your spellcasting ability for this spell.
Frost Cyclops (Cold)Cold Resistance: You have resistance to cold damage. Additionally, you gain proficiency in the Survival skill.

Icy Grasp: As an action, you can touch a creature within 5 feet of you, dealing cold damage equal to your level. The target must make a Constitution saving throw against a DC of 8 + your Wisdom modifier + your proficiency bonus. On a failed save, the target's speed is reduced by 10 feet until the start of your next turn. You can use this ability once, and you regain the ability to do so when you finish a short or long rest.
Acidic Cyclops (Acid)Acid Resistance: You have resistance to acid damage. Additionally, you gain proficiency in the Sleight of Hand skill.

Corrosive Gaze: As an action, you can target a creature within 30 feet of you. The target must make a Dexterity saving throw against a DC of 8 + your Dexterity modifier + your proficiency bonus. On a failed save, the target takes acid damage equal to your level. You can use this ability once, and you regain the ability to do so when you finish a short or long rest.
Venomous Cyclops (Poison)Poison Resistance: You have resistance to poison damage. Additionally, you gain proficiency in the Nature skill.

Toxic Strike: Once per turn, when you hit a creature with a melee weapon attack, you can deal an additional 1d4 poison damage. The damage increases to 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.
Radiant Cyclops (Radiant)Radiant Resistance: You have resistance to radiant damage. Additionally, you gain proficiency in the Religion skill.

Radiant Burst: As an action, you can emit a burst of radiant energy. Each creature within 10 feet of you must make a Constitution saving throw against a DC of 8 + your Charisma modifier + your proficiency bonus. On a failed save, a creature takes radiant damage equal to your Character level. You can use this ability once, and you regain the ability to do so when you finish a short or long rest.
Umbral Cyclops (Necrotic)Necrotic Resistance: You have resistance to necrotic damage. Additionally, you gain proficiency in the Arcana skill.

Shadowed Gaze: As an action, you can project an aura of darkness around you, extending for 15 feet. The area becomes heavily obscured for creatures other than you for 1 minute, and any creature that starts its turn in the area takes necrotic damage equal to your level. You can use this ability once, and you regain the ability to do so when you finish a short or long rest.
Forceful Cyclops (Force)Force Resistance: You have resistance to force damage. Additionally, you gain proficiency in the Athletics skill.

Forceful Strike: Once per turn, when you hit a creature with a melee weapon attack, you can choose to push the target up to 10 feet away from you.
Lightning Cyclops (Lightning)Lightning Resistance: You have resistance to lightning damage. Additionally, you gain proficiency in the Acrobatics skill.

Thunderous Stomp: As an action, you can stomp the ground, creating a shockwave of thunderous force. Each creature other than you in a 15-foot cone must make a Dexterity saving throw against a DC of 8 + your Dexterity modifier + your proficiency bonus. On a failed save, a creature takes thunder damage equal to your level. You can use this ability once, and you regain the ability to do so when you finish a short or long rest.
Psionic Cyclops (Psychic)Psychic Resistance: You have resistance to psychic damage. Additionally, you gain proficiency in the Insight skill.

Psionic Insight: You can use your Wisdom modifier instead of your Charisma modifier when making Charisma (Intimidation) checks.
Resonant Cyclops (Thunder)Thunder Resistance: You have resistance to thunder damage. Additionally, you gain proficiency in the Performance skill.

Echoing Roar: As an action, you can unleash a mighty roar, creating a powerful sonic boom. Each creature within 30 feet of you must make a Constitution saving throw against a DC of 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes thunder damage equal to your level and is deafened until the end of its next turn. You can use this ability once, and you regain the ability to do so when you finish a short or long rest.
Locations; Cave, Mountains, or Forests   Ability Score Options;
  • Wis +3
  • Any +2; Any +1
  • Any +1; Any +1; Any +1
Languages: You can speak, read, and write Common and Giant.
Lifespan
Cyclopes mature at a slower rate than humans and live longer, with lifespans averaging around 150 years.
Average Height
Between 6ft to 10ft

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