Mush Manor
Primary Residence and Headquarters of the Mystery & Oddities Society
About the Manor
Munch Manor is a sprawling cliffside estate perched above a dramatic coastal plunge, designed in the late 2100s by one of the era’s most eccentric organic-modernist architects. Built for the Chabo family’s extended retreats—retreats that almost never happened—the house stands as both an architectural marvel and a monument to unused opulence. For most of his youth, Mush wandered its echoing halls alone. Only after the Munchmen formed did the Manor finally become what it was meant to be: a home filled with voices.History
Commissioned by Mush’s great-grandparents as a family retreat, the house was rarely occupied. It became the place they sent “the extra child,” assuming quiet would build character. Instead, Mush learned solitude—and how silence can feel enormous.
When he later invited Ari, Min, India, and Pip to stay with him, everything changed.
Where the Manor once magnified loneliness, it now amplifies laughter, arguments, scrap-paper diagrams, late-night theories, and the pace of young feet running down echoing hallways.
It finally became a home.
Role in the Munchmen Series
Munch Manor is the team’s headquarters:
mysteries are planned in the observation pod
evidence is sorted in the study
group arguments spill into the gymnasium
late-night bonding happens in the spa wing
and the Munchmobile roars (or sputters) out from beneath the house
The Manor is as much a character as any member of the team—a place that watched Mush grow up lonely, then watched him assemble a family.
Architecture & Design
Munch Manor stretches across multiple stepped terraces, its foundations carved directly into the cliff. The house features two iconic elevations:
For a house intended for a family that rarely visited, the interior is almost embarrassingly elaborate. Mush grew up with more rooms than reasons to use them.








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