League of Healers & Watchmen
Guardians of Health and Balance
In the crowded market, a healer kneels beside a coughing child, her satchel filled not with coin but with herbs, glass vials, and resonance instruments. A watchman, robed in plain cloth, observes the flow of travelers through the gate, his attention not on weapons but on signs of fever or fatigue. No one fears their gaze - for in Koina, the Watchmen are not enforcers but guardians, trusted to see imbalance before it spreads.
At night, lanterns burn in guild infirmaries where healers rotate between patients. Each bed carries both treatment and dignity, as physicians work alongside midwives, herbalists, and philosophers of medicine. Elders remind apprentices that illness is not shame but misfortune, and that the first duty is care, not judgment. In this ethos, even strangers find themselves welcomed, their sickness treated as a shared civic burden.
Festivals mark the anniversaries of plague’s defeat, when healers lead processions with wreaths of lotus and garlands of herbs. Bells toll not for the dead but for the lives preserved, reminding all that vigilance and compassion are the true sentinels of civilization.
Physicians - Practitioners of anatomy, diagnosis, and restorative treatment.
Herbalists & Pharmacists - Guardians of botanical knowledge and remedies.
Midwives - Specialists in childbirth, maternal care, and community health.
Surgeons & Bone-Setters - Skilled in practical repair of injuries and fractures.
Watchmen - Observers stationed in markets and ports to identify early signs of outbreak.
Archivists of Medicine - Keepers of texts, records, and evolving medical theory.
Origins & Purpose
The League arose during centuries marked by recurring outbreaks - floods that bred fever, famines that spread weakness, and plagues that threatened whole federations. Lacking empires to impose quarantines, communities created their own: guilds of healers coordinated treatment while watchmen patrolled gates, not to exclude but to monitor. Over time, these practices united into a League whose authority rests not on fear but on trust.
Its founding purpose is simple yet profound: to keep life in balance. Where theology in other worlds turned disease into stigma, Koina’s philosophy defined it as imbalance, requiring reason and care. The League embodies this conviction, combining empirical observation with plural medical traditions to ensure no community faces calamity alone.
Major Specialties
Organization & Practices
Membership is both calling and training. Healers apprentice under masters, while Watchmen undergo instruction in observation, logic, and non-intrusive questioning. All members share an oath: to see life as indivisible, to intervene without prejudice, and to share remedies across borders.
Guild halls serve as clinics, schools, and archives. Daily practices are disciplined yet humane: shared meals for patients, open lectures for apprentices, and itinerant healers dispatched to rural villages. The Watchmen record observations in daily logs that circulate through the Net of Voices, providing early warning of imbalance across federations.
Contributions & Influence
The League unified plural traditions of medicine - from Greco-Egyptian anatomy to Indic Ayurveda, from Chinese pulse diagnosis to Andean botanical surgery. It preserved and shared these without rivalry, ensuring that innovations reached all who needed them.
Its influence extends beyond medicine: sanitation systems, irrigation standards, and public baths all trace their regulation to the League’s counsel. In civic memory, they are not healers of the sick alone, but healers of imbalance wherever it arises.
Role in the Accord
The League stands as one of the most respected voices in the Accord. Its envoys rarely speak of politics, yet their recommendations shape treaties: river-sharing to prevent famine, vaccination campaigns across borders, and standards of sanitation upheld by Guild Congresses.
At the Grand Assembly, the presence of healers ensures that debates never drift too far from the measure of human life. When crises strike, it is often the League that acts first, coordinating relief before federations even convene. Their authority is moral, their influence unmatched, and their trust nearly absolute.
Type
Guild, Professional







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