A Minor skrimish occured at the encampment in Bards Rest Forest when a group of Magic users attempt to rest control from the encampments leader
A timelined record of the various campaigns on the island of Ashnoor along with snippets of the other stories in the land.
A Minor skrimish occured at the encampment in Bards Rest Forest when a group of Magic users attempt to rest control from the encampments leader
Hadovea and Geldheim send a forces to the screaming cave in search of treasure to fund their war efforts
Kingdom forces fail to secure a Hadovean defector who has news of Hadovean plans to disrupt the settlement of Vespilli and Hillfort
The Kingdom of Geldheim take control of Heartbreak Keep in the contested lands in order to break Hadovean efforts to disrupt the supply route between Hillfort and Vespilli
Hadovea annex Uaimh Coibhneil in a battle that also resulted in the capture of Trelor by the then Empire aligned Crimson Hand
With the Crimson Hand holding Trelor prison at an abandoned fortress, the Wolf Pack arrive by invitation to claim the prison. However so too does the House of Smith looking to free Trelor. From there hostilities break out.
Hadovea is repelled as it launches a surprise attack on the Gold Serpent off the Ashnoorian coastline
After an eairlier failed attempt Gelidheim successfull annexes land south of Vespilli along the river
Kingdom of Geldheim forces attempt to advance West towards Moridale in what would prove to be a catatrosphic defeat.
At the same time the Duke of Moridale commences his plan for his own expansion of power
Forces of Moridale and surrounding lands. Aided by the Hadovean Empire attempt to overthrow the leadership of the Geildheim border town of Wydodwr Poddle and replace them with leadership more sympatheic to their cause.
The Erayax sends a force south to remind the Kingdom of their presence in the world.
Yozzel, the man installed by the Hadovean Empire and Moridale escapes Wydowdr Poddle after overthrown by the township and sought to defect to the Hadovean Empire.
The Hadovean Empire, aided by the Duke of Moridale, launch a sneak attack on Wydowr Poddle aiming to remove the town officals and create chaos.
Geldhiem defeat Hadovea in an ecounter North East of Troglodytarum Vallis while in search of Long lost treasures
Two towns in the contested land (Armsford and Totenly) involve Hadovea and Geldheim in their conflict resulting in Armsford with the assistance of Hadovea winning the battle
Hadovean expand their border closer to Moridale after launch assault on neighbouring land
The Duke of Moridale mindful of the advancing armies on both side hires mercenaries to attack both armies. By the end of the battle Null of the Dragoon was captured by the Syndicate.
The Hadovean empire defeat the Kingdom of Geldheim, routing them from the River Fort near Sweetwater.
For the first time in 100s of years the Hadovean and Geldheim borders meet while both side look to push their borders into each others territory. The Battle though ferce resulted in a stalemate where no side made any significant advances.
After a solid month of battle the Hadovean forces finally break the Geldheim line and exand their border to within striking distance of Pont. The victory was not without cost though as Mikhail was captured by the Syndicate.
After successfuly advancing through territories in the east, The Hadovean Army have reached the walls of Outer Pont and perpare for their first assualt.
A Hadovean Assualt on Outer Pont results in a stalemate resulting in heavy casualities on both sides
The Bathewford guard uncover a Erayax Horde spy cell operating just south of the Bardagan border and lead a party to root them out
The Kingdom of Geldheim attempt to attack Hadovean Supply lines north along the Escondida river aiding the Hadovean seige of Pont
After the failed Kingdom counter attack north along the Escondida River. the Hadovean Empire seeks to press home their advantage and seize outer Pont
The Great council of Guild send a skilled group of Ashnoorian adventures to the Eastern rediscovered land to investigate the the Disappearance of the School of Silence Steps Guild Leader Elyaar Glynwenys near the Laughing Woods and Blunder Woods
General Lord Arndell Staytor leads a naval mission to rescue the deceased King Allarad Strongbacks son Aytor and bring the Treasonous Lady Earlmand to Justice.
The General proved succesful in his search for Aytor only to fall foul of the fates on his voyage home
The Scholars Guild and the Kingdom of Geldheim discover a artifact that could cure the current curse plaguing Pont since the destruction of their statue. With permission for the Duke of Moridale the retire the artifact only to later be set upon by bandits
Due to the death of King Allard leaving no surving heir, the Monarch Rose Tea Ceremony is organised against a backdrop of civil unrest
One of the more dangerous Monarch Tea ceremonies out of recent ones. The backdrop of violence in the streets increased participants risk, some did not survive.
Empire forces move to secure the trade route between Blackwoods and Pixiewoods in the Contested Territory.
Free folk from contested territory are in open rebellion, predominantly against the Hadovian Empire, however, Kingdom forces chose this time to also launch an attack.
Months have passed since the blitz on Hemlock Vale and the capture of the stronghold’s guardian, Kindred the Bane. Since then, Rangers in the employ of The House of Smith have searched near endlessly for the missing Ravager.
Residence of Sweetwater Forest, bolstered by defending the recent atack on their lands from the factions attempt to remove the Hadovean Empire the Lumber mill in the South West of the forest
Over the past couple month and a half, the Duchy of Moridale has been sitting on a rather large payday. At the beginning of this waiting period, the duke seemed to have come into the possession of valuable goods that once belonged to the Kingdom of Geldheim. Though something such as this would normally be something great news to the duke, he was now faced with the issue of getting it to doomsayers and fencing the goods.
The hilly north-eastern borders have always been something of a problem for the Hadovean Empire, from Erayax assaults on the west end at Tenor and stubborn dwarves levying huge tariffs and extortionate tolls on trade in the Hills of Bardaga to the east.
While Raven Clan and the House of Smith were celebrating in the Raven Clan Longhouse in Shades End. A raiding party for the island to the East raided the Raven Clan camp.
After a map was found leading to the location of a cave in the Western Rediscovered Lands. Both the Hadovean and Geldheim forces encountered a very powerful and awe inspiring adversary. In the battle following they were lucky to escape with their lives
Both the Kingdom of Geldheim and the Hadovean Empire set off into the Western rediscovered lands in search of an ancient crypt sured on by tale of untold riches
The Hadovean empire stage a surprise attack on the Iron Talon in attempt to hijack the vessel and steal the secrets it contains
The Hadovean Empire advances through Pixiewood Forest to exand their border up to the western border of the Duchy of Moridale
The Erayax launch a surprise attack of Sartinia overwelming the defenses with large numbers and force those defending it into retreat
The Kingdom of Geldheim and the Hadovean Empire encounter a Sage near the Tumbling Towers Mountain range
The first stage of the War on Moridale takes place as the Kingdom of Geldheim successfully manage to annex Moridale land East of the Escodida after ecountering small but determeined resistance
The Hadovean Empire annex territory north of Sweetwater Lake in its efforts to secure land from which to launch an assualt on Moridale from.
Moridale Ambush the Imperial Hadovean Army and repell them from their Western border.
The Kingdom of Geldheim take control of Dragonspan defeating the forces of the Duchy of Moridale and also discover evidance of Moridale links to the Erayax
Hadovea overwhelm the Moridale border defenses and advance to the walls of Moridale.
The Hadovean army attack the geldheim postion outside of Moridale pushing the Geldheimers back to Dragonspan Bridge.
A battle breaks out between the Theodrum Dwarfs (accompanied by an Ashnorian exploration expedition) and Irukush Goblins over a mysterious vault that emerged from the ground during an earthquake. They were soon to discover it's undead inhabitants