Specie: Human

Though unremarkable in form compared to other species, Humans possess an adaptability that few can rival. They are inclined to make bold decisions, rapid progress, and having intense ambitions — for better or worse.   Found across all corners of the known world, Human cultures are diverse, inventive, and often contradictory.

Specie overview

 
Physiology : Humans vary greatly in height, build, complexion, and features depending on their origin. Their bodies are adaptable to nearly any environment
Deameanor : It varies wildly — some humans are calculating and pragmatic, others impulsive and idealistic. Still, they tend toward emotional expression, curiosity, and a strong sense of personal purpose.
Outlook : Most humans believe in shaping their own fate.
History : With no single origin myth, human societies have emerged independently across the world.
Adventurers : Humans take to adventure for countless reasons: fame, freedom, revenge, discovery, or simply boredom. Their flexibility allows them to adapt to nearly any role or region.
Typical Name : Human names reflect regional cultures and vary greatly. Some follow family lines, others come from chosen deeds or aspirations.
(Reference: https://www.fantasynamegenerators.com/)

Size & Abilities

Size : Medium   Innate abilities : You start with the following abilities.   Maturative abilities : Available for selection instead of an Advanced Class Ability.
  1. Driven by Purpose
    You’ve set your sights on a lasting goal — and every step taken toward it fuels your resolve. When acting in direct pursuit of this goal, you gain a bonus to relevant actions.  
    • Choose a personal “life goal” (e.g. founding a guild, defeating a legendary enemy, rescuing a cherished friend, honor a family legacy).
    • You gain a direct +2 bonus on your roll when it affect your "life goal" (stackable above a Major Bonus (+4)).
    • If your "life goal" has been fulfilled, you may choose a new one.

     
  2. Unyielding
    Your spirit is unbreakable.  
    • You are immune to Ailment (Terrified).
    • You can never be made to act against you will. You are immune to any power that attempts to do so.

     
 
 
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