Specie: Leshy

Leshies are primal spirits woven into animated plant bodies, shaped by magic, nature, or ancient will. They awaken with very faint memories and a purpose they rarely understand at first — to protect, to wander, to grow. Each Leshy’s form is tied to a specific type of flora, from thorned vines to cute flowers, and their appearance can range from whimsical to haunting, depending of the spirit itself, as they tend to manifest into plant corresponding to their nature.

Specie overview

 
Physiology : Leshies are small, living constructs of bark, leaves or roots animated by a nature spirit. No two look alike — some resemble walking trees, others sprouting bushes, vines, or blooming flowers. Though often no taller than a child, their form is unnervingly alien.
Deameanor : Curious, cautious, or cryptic, Leshies can be lighthearted or solemn depending on their root nature. Some act with childlike wonder; others with an ageless wisdom. Many speak in metaphors or natural imagery, and a few forget how to interact with mortals altogether.
Outlook : Leshies often speak of balance, cycles, and roots — values drawn from the flora that shapes them.
History : No Leshy is truly born. They are called forth where the lands is hightly infused with natural psy — by druids, spirits, or the wild itself — when nature demands a guardian or an observer. Some were formed recently; others have wandered for centuries. Though strongly tied to psy, they do not serve it. Their loyalty lies with life itself — especially the silent, green kind.
Adventurers : Some Leshies adventure to protect nature from growing threats, others to better understand the strange races that tread so heavily upon it. A few simply follow the wind — wherever it leads.
Typical Name : Leshies rarely use traditional names. Instead, they adopt titles tied to their plant type, deed, or role.
Examples: Brambleshade, Dewroot, Flickerfern, Moss-Quiet, Sapbite, Thorn-of-Morn, Gloomsprout.
(Reference: fantasynamegenerators.com/leshy-names.php)

Size & Abilities

Size : Small   Innate abilities : You start with the following abilities.
  • Speak with Nature
    When you aquire this Ability, you must choose one of those 2 effects :   Speak with Plants :
    The rustle of leaves, the creak of branches, the sway of grass — to you, these are whispers in a language older than words.
    You learn the following spell :   It cost 0 Psy instead of 1.
      Spirit Bond :
    You have a strong bond with an existing nature spirit, that you probably forged long ago in a previous life as another Leshy.
    Choose a plant Companion (Pet) that embodies the spirit you’re bonded with, then define its stats (see below).   Summon / Unsummon :
    As an Action (no roll required), you may Summon it beside you or Unsummon it from anywhere.   Number of uses :
    • Unlimited.
    • Hearts : Regained when you sleep (no healing or recovery between Fights).
    • On Injury : Disappears, can’t resummon until you sleep.
      Companion stats :

     
  • Verdant Vessel
    Your body is made of bark, leaf, and root — a living shell shaped by the wilds. You feel the pulse of psy through every stem.  
      You require water instead of food to avoid being Starved (Ailment).   If you die due to your Hearts Total being reduced to 0, your spirit may reincarnate later, provided there are plants nearby to host your rebirth.

     
  Maturative abilities : Available for selection instead of an Advanced Class Ability.
  1. Photosynthetic Rest
    Sunlight warms your frame and stirs your spirit. You don’t sleep — you simply grow.  

     
  2. Rooted Memory
    You carry ancient impressions from your time roaming the nature as a free spirit. Memories not quite yours still guide your instincts.  
    • Once per game session, recall a detail about a natural location, plant, or magical anomaly — even if you’ve never seen it before.

     
 
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