Bard Subclass: College of Ghosts

Bards of the College of Ghosts channel their music through the veil that separates the living and the dead. Their voices resonate beyond the mortal plane, reaching the spirits that linger unseen. By mastering the art of spectral projection, they step partially into the afterlife — not to escape life, but to understand it and be the echo of long forgotten tales.

Class overview

 
Typicaly : Wandering mediums, mournful singers at funerals, or storytellers who commune with the souls of the departed. Some are exorcists who soothe restless spirits through melody; others are haunted performers forever followed by their own spectral echo.
Abilities : These bards blur the line between the living and the ethereal. Their connection to spirits allows them to project a ghostly form from their body, capable of channeling spells and interacting faintly with the physical world. However, their disembodied souls remain tethered by their mortal senses — blind and deaf to what the ghost sees, but empowered to act where their body cannot.
Advancement : Veteran Bards of the College of Ghosts become walking nexuses of spiritual energy. Their spectral projections linger long after battle, their music echoing through the veil. Some rise as master mediums, guiding souls toward peace, while others embrace the haunting power of death itself, performing alongside the very spirits they command.

Speed & Abilities

Speed : Average   Starting abilities :
You start with the following ability.
  • Presence of the Grave
    You can project your spirit from your body, creating a ghostly double through which you can channel your spells.  
    Summoning your ghost requires a successful Aura Check.
    • The ghost manifests within 5 feet of your body.
      While active, your physical body remains behind — you cannot see, hear, or feel through the ghost, and still rely on your body’s senses.   Ghost information :
    • Uses your physical body stats (Aptitude, Defense Rating, Speed, etc) and may move up to 60 ft away from you.
    • May cast your spells and handle small objects (up to 1 Inventory Slot).
    • May stay idle for up to 1 minute without consuming turns.
    • Immune to Physical Damage, including non-magical Elemental Damage.
    • If it takes Magical Damage, it either ends immediately or consumes 1 turn from your Number of Turns (your choice).
      Number of Turns :
    • 10 turns.
    • You regain all expended turns when you sleep.

     
  Standard abilities :
-
     
  Advanced abilities :
-
     
 
Attention!
Cette page est en construction...
 
 
Attention!
Cette page n'a pas encore été rédigé...
 

Powered by World Anvil