Magic School: Transmutation

The school of Transmutation is based on spells that can physically alter the form of an object, including spells that can fundamentally change something.  

Rank 0 (Basic) :

  1. Control Flames
    Name : Control Flames
    Description : You choose nonmagical flame that you can see within range and affect it in one of the following ways.   Casting time : 1 Action
    Cooldown : -   Range : 60 ft
    Duration : Instantaneous or 1 hour   Effect :
    You choose nonmagical flame that you can see within range and that fits within 5-foot.   You affect it in one of the following ways :   Duration : Instantaneous
    • You expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.
    • You extinguish the flames within 5-foot.
      Duration: 1 hour
    • You double or halve the area of bright light and dim light cast by the flame, change its color, or both (by default, light is 20 feet bright and 20 feet dim).
    • You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like.
      If you cast this spell multiple times, you can have up to two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an Action.

     
  2. Druidcraft
    Name : Druidcraft
    Description : Whispering to the spirits of nature, you create a small nature based effect.   Casting time : 1 Action
    Cooldown : -   Range : 30 ft
    Duration : Instantaneous   Effect :
    Create one of the following effects within range :
    • You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 turn.
    • You make a flower blossom, a seed pod open, or a leaf bud bloom.
    • You create in a 5-foot cube an harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of dirt.
    • You light or snuff out a candle, a torch, or a small campfire.

     
  3. Gust
    Name : Gust
    Description : You seize the air and compel it to create an air based effect.   Casting time : 1 Action
    Cooldown : -   Range : 30 ft
    Duration : Instantaneous   Effect :
    Create one of the following effects within range :
    • One Small or Medium creature that you choose must succeed on a Strength Contest against your Spell Check or be pushed up to 5 feet away from you.
    • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 1 Inventory Slot. The object is pushed up to 10 feet away from you.
      * It isn’t pushed with enough force to cause Damage.
    • You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

     
  4. Mending
    Name : Mending
    Description : You repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking waterskin.   Casting time : 1 Minute
    Cooldown : -   Range : Touch
    Duration : Instantaneous   Effect :
    As long as the dent or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.   You can mend Armor and Shield, but only the first trace of damage.   This spell can physically repair a magic item or construct.
    * But cannot be used as a Treatment of injuries for a Specie: Mechanoid.
    Casted as Rank 1 :
    You can mend Armor, Shield and Weapon no matter the degree of damage.
    • You can mend completly Broken Gear.
      * If it's not a Magical gear, it also require expending 25% of the item value.

     
  5. Mold Earth
    Name : Mold Earth
    Description : You choose a portion of dirt or stone that you can see within range and manipulate it in one of the following ways.   Casting time : 1 Action
    Cooldown : -   Range : 30 ft
    Duration : Instantaneous or 1 hour   Effect :
    You choose a portion of dirt or stone that you can see within range and that fits within 5-foot.   You manipulate it in one of the following ways :   Duration : Instantaneous
    • If you target an area of loose earth, you can excavate it, move it along the ground, and deposit it up to 10 feet away. This movement doesn’t have enough force to cause Damage.
      Duration: 1 hour
    • You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns.
    • If the dirt or stone you target is on the ground, you cause it to become Precarious (Area condition). Alternatively, you can cause the ground to become normal terrain if it is already Precarious (Area condition).
      If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an Action.

     
  6. On/Off
    Name : On/Off
    Description : You activate or deactivate a specific Technologic device you are aware of within range.   Casting time : 1 Action
    Cooldown : -   Range : 60 ft
    Duration : Instantaneous (On) or Concentration, up to 1 minute (Off)   Effect :
    On : Force the activation/usage of a charge of the targeted Technologie.
    • If there's no power left in the targeted Technologie, this spell does nothing.
      Off : Prevent power to flow and usage of the targeted Technologie until the spell ends.   Doesn't work globally on a Specie: Mechanoid, but it is possible to turn on/off one of its Mechanoid Quirks.

     
  7. Prestidigitation
    Name : Prestidigitation
    Description : This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range.   Casting time : 1 Action
    Cooldown : -   Range : 10 ft
    Duration : Instantaneous or 1 hour   Effect :
    This spell is a minor magical trick that novice spellcasters use for practice.   You create one of the following magical effects within range :   Duration : Instantaneous
    • You create an harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
    • You clean or soil an object no larger than 1 cubic foot.
      Duration: 1 hour
    • You chill, warm, or flavor up to 1 cubic foot of nonliving material.
    • You make a color, a small mark, or a symbol appear on an object or a surface.
      If you cast this spell multiple times, you can have up to two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an Action.

     
  8. Primal Savagery
    Name : Primal Savagery
    Description : You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver an attack.   Casting time : 1 Action
    Cooldown : -   Range : Self
    Duration : 1 minute   Effect :
    Your Unarmed (Weapon type) are now both Concealed (Weapon type) and Quick (Weapon type) (you have Combat gear allowance no matter what for this weapon attack).   After an Attack using this weapon, you must succeed a Constitution Check or this spell end.
    Casted as Rank 1 :
    You have 2 options :   Option 1 :
    • You gain +4 Attack Bonus on the Attack instead of +2.
    • Your Speed is also increased by one step.
      Option 2 :

     
  9. Shape Water
    Name : Shape Water
    Description : You choose a portion of water that you can see within range and manipulate it in one of the following ways.   Casting time : 1 Action
    Cooldown : -   Range : 30 ft
    Duration : Instantaneous or 1 hour   Effect :
    You choose a portion of water that you can see within range and that fits within a 5-foot.   You manipulate it in one of the following ways :   Duration : Instantaneous
    • You move or otherwise change the flow of the water as you direct, up to 10 feet in any direction. This movement doesn’t have enough force to cause Damage.
      Duration: 1 hour
    • You cause the water to form into simple shapes and animate at your will.
    • You change the water’s color or opacity. The water must be changed in the same way throughout.
    • You freeze the water, provided that there are no creatures in it.
      If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an Action.

     
  10. Thaumaturgy
    Name : Thaumaturgy
    Description : You manifest a minor wonder, a sign of supernatural power.   Casting time : 1 Action
    Cooldown : -   Range : 30 ft
    Duration : Instantaneous or 1 minute   Effect :
    You create one of the following magical effects :   Duration : Instantaneous
    • You create a sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
    • You cause an unlocked door or window to fly open or slam shut.
      Duration : 1 minute
    • Your voice booms up to three times as loud as normal.
    • You cause flames to flicker, brighten, dim, or change color.
    • You cause harmless tremors in the ground.
    • You alter the appearance of your eyes.
      If you cast this spell multiple times, you can have up to three of its 1 minute effects active at a time, and you can dismiss such an effect as an Action.

     
 

Rank 1 (Standard) :

  1. Barkskin
    Name : Barkskin
    Description : You touch a willing creature to harden its flesh into bark, shielding it with nature’s resilience.   Casting time : 1 Bonus Action
    Cooldown : -   Range : Touch
    Material components : Expend 1 Inventory Slot worth of bark.
    Duration : 1 hour   Effect :
    Until the spell ends, the target's skin assumes a bark-like appearance, and the target has a Defense Rating of 16 if its Defense Rating is lower than that.

     
  2. Expeditious Retreat
    Name : Expeditious Retreat
    Description : This spell allows you to move at an incredible pace.   Casting time : 1 Bonus Action
    Cooldown : -   Range : Self
    Duration : Concentration, up to 1 minute   Effect :
    Your Speed is increased by one step.

     
  3.    
  4. Todo
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
 

Rank 2 (Advanced) :

  1. Todo 1
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
  2. Todo 2
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
 

Rank 3 (Master) :

  1. Todo 1
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
  2. Todo 2
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
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