Rule: Property

Most folk rent or have mortgage agreements with their communities or local landowners.
Adventurers can have trouble securing these loans due to their transient nature and risky line of business.  
  • The listed prices are a guide and will vary with location. Major cities and ports will be double or triple the price.
  • Houses left empty for long periods are prone to burglars or squatters. You might need a Companion to house-sit.
 
A property is required to safely store your gears that you don't want to carry with you.
 

Property types

 
Hut
Small, single-room homes found mostly in rural settlements or as standalone shelters in the wilderness. Built with local techniques and materials.

  • A Hut can comfortably house 2 people and their possessions, 4 in cramped conditions.
  Cost: 80
 
Workshop
Crafters need access to a Workshop to create their complicated constructions.

  • Workshops are big enough to accommodate 2 workers at once, and stocked with tools and materials for crafting.
  • Workshops are specific to one Crafting Discipline, and include tools and enough supplies for 10 crafting sessions.
  • Grants you a Minor Bonus (+2) on your Crafting roll just like a High-end Workshop.
  Cost: 350 (Restock supplies cost: 25)
Townhouse
Boasting 4-6 rooms, and occasionally a basement or second floor, townhouses are often occupied by wealthier families.

  • A Town House can comfortably house 4 people and their possessions, 8 in cramped conditions.
  Cost: 600
 
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