Magic School: Conjuration
Conjuration is a school of magic that is primarily defined by the ability to summon and create creatures and objects as well as its ability to provide magical transportation through the likes of teleportation effects.
As the school of Conjuration is also home to effects that create objects, many offense-based spells that produce a physical force that can physicaly damage foes.
Rank 0 (Basic) :
- Create Bonfire
Name : Create Bonfire
Description : You create a bonfire on ground that you can see within range. Casting time : 1 Action
Cooldown : - Range : 60 ft
Duration : Concentration, up to 1 minute Effect :
Until the spell ends :
- The bonfire fills a 5-foot point radius as an Area condition (Harmful) that do not deal Damage, but trigger an Elemental Injury Table roll instead.
- Lights up an area up to 20 ft (negate Area Condition (Obscured) caused by darkness).
Casted as Rank 2 :
- Increase area from 5-foot point radius to 10-foot point radius.
- The bonfire now also deal 1 Heart of Fire Damage.
- Infestation
Name : Infestation
Description : You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. Casting time : 1 Action
Cooldown : - Range : 30 ft
Duration : Instantaneous Effect :
The target take 1 Heart of Poison Damage.
The target then must succeed a Constitution Check to avoid moving by 5 feet in a random direction (if it can move).- Roll a d4 for the direction : 1 = north; 2 = south; 3 = east; or 4 = west.
- if the direction rolled is blocked, the target doesn't move.
Casted as Rank 2 :
- Can target up to 4 creatures.
- The target Constitution Check has a Minor Penalty (-2).
- Mage Hand
Name : Mage Hand
Description : A spectral, floating hand appears within range. Casting time : 1 Action
Cooldown : - Range : 30 ft
Duration : 1 minute Effect :
The hand lasts for the duration or until you dismiss it as an Action.- It vanishes if ever more than 30 feet away from you or cast again.
- You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial.
- You can move the hand up to 30 feet each time you use it.
- The hand can’t attack, activate magical items, or carry more than 1 Inventory Slot.
- Produce Torch
Name : Produce Torch
Description : You create a torch in your hand to light you up. Casting time : 1 Action
Cooldown : - Range : Self
Duration : 10 minutes Effect :
The torch remains for the duration.- The spell ends if you dismiss it as an Action or if you cast it again.
- Lights up an area up to 20 ft (negate Area Condition (Obscured) caused by darkness).
- Require a free hand to carry it.
- Considered as an Weapon type (Unarmed).
- The target take either 1 Heart of Damage or roll on the Elemental Injury Table, depending of how you use to torch during your Attack.
Casted as Rank 2 :
The torch remains for 12 hours instead of 10 minutes.
- Sword Burst
Name : Sword Burst
Description : You create a circle of blades that sweep around you. Casting time : 1 Action
Cooldown : - Range : Self (5-foot radius)
Duration : Instantaneous Effect :
All the targets take 1 Heart of Physical Damage.
Casted as Rank 2 :
- Increase area from 5-foot radius to 10-foot radius.
- Increase the Damage by 1.
- Thorn Whip
Name : Thorn Whip
Description : You create a long, vine-like whip covered in thorns. Casting time : 1 Action
Cooldown : - Range : 15 ft
Duration : 1 minute Effect :
When outdoors in nature, the cost in Psy of this spell is lowered by 1 and you roll this spell Check in Advantage. The whip is considered as a Weapon type (Lash). On hit :- Considered as Damage Type (Physical Damage).
- The thorn grip the target, it must succeed on a Strength Contest with you or be pulled up to 10 feet in a straight line toward you.
Casted as Rank 2 :
- The whip is considered as Damage Type (Magical Damage) instead.
- The whip's thorn are now poisonous : the target must succeed a Constitution Check to avoid rolling on the Elemental Injury Table.
Rank 1 (Standard) :
- Todo 1
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.
- Todo 2
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.
Rank 2 (Advanced) :
- Todo 1
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.
- Todo 2
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.
Rank 3 (Master) :
- Todo 1
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.
- Todo 2
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.