Rule: Starting a fight
When a Fight start, everyone roll their Initiative as described in Speed.
Staging an Ambush
As long as there is enough time to hide, sneak or rush an unsuspecting adversary, you can attempt an Ambush.- If you are undetected by your enemy you may attempt to start a Fight with an Ambush.
Concealed Weapons and Thrown Weapons can start an Ambush in plain sight (weapon ability) with an Attack roll.
Requires a Contest :
- The lowest Dexterity among the player in the team that decide to take part in the Ambush VS the highest Insight among your adversaries.
Success :
All the player taking part in the Ambush can have a free turn in the order of they choice before doing the Initiative roll.
All the player taking part in the Ambush can have a free turn in the order of they choice before doing the Initiative roll.
Failure :
Everyone roll their Initiative as usual.
Everyone roll their Initiative as usual.