Specie: Gnome
These forest-dwelling Gnomes thrive beneath ancient canopies and shimmering magical sources. Small, curious, and deeply attuned to enchantment, they live in hidden, high-magic glades—like Ælyris or the mystic woods of Myrandale. They maintain friendly ties with Fey courts.
Specie overview

Physiology : Gnomes are diminutive, standing around 3–3.5 ft tall, with expressive eyes, and subtly pointed ears. Their hair hues—earthy greens, warm browns, deep auburn—often mirror the forests they inhabit.
Deameanor : Whimsical yet perceptive, they carry a sparkle of intelligence and wonder. Their humor is light, sometimes mischievous, and often centered on discovery and hidden secrets.
Outlook : Gnomes value knowledge and harmony. They are shy toward the outside world and tend to avoid grand politics or war, preferring to preserve natural magic and live in close-knit communities.
History : Having settled in hidden groves long ago, Gnomes carved communities where magic and nature flow seamlessly. Their partnerships with the Fey and skill with illusions and enchantments keep their glades safe. Though they rarely travel, their presence is a quiet but potent force in the natural balance.
Adventurers : Some gnomes venture beyond their secluded homes, driven by curiosity and a love of magic. They explore ancient places, study wonders, and often serve as clever guides, sages, or tricksters in the wider world.
Typical Name : Gnome names are quite melodic despite their harsher tones. They also carry a clan name, passed down through generations.
(Reference: fantasynamegenerators.com/dnd-gnome-names.php)
Deameanor : Whimsical yet perceptive, they carry a sparkle of intelligence and wonder. Their humor is light, sometimes mischievous, and often centered on discovery and hidden secrets.
Outlook : Gnomes value knowledge and harmony. They are shy toward the outside world and tend to avoid grand politics or war, preferring to preserve natural magic and live in close-knit communities.
History : Having settled in hidden groves long ago, Gnomes carved communities where magic and nature flow seamlessly. Their partnerships with the Fey and skill with illusions and enchantments keep their glades safe. Though they rarely travel, their presence is a quiet but potent force in the natural balance.
Adventurers : Some gnomes venture beyond their secluded homes, driven by curiosity and a love of magic. They explore ancient places, study wonders, and often serve as clever guides, sages, or tricksters in the wider world.
Typical Name : Gnome names are quite melodic despite their harsher tones. They also carry a clan name, passed down through generations.
(Reference: fantasynamegenerators.com/dnd-gnome-names.php)
Size & Abilities
Size : Small Innate abilities : You start with the following abilities.- Arcane Aptitude
Magic flows naturally through your thoughts and hands.You learn Enchanting (Crafting Discipline). You regain Psy more easily.
- You regain 1 more Psy every time you sleep.
- Natural Illusionist
You possess an innate talent for bending light and sound, creating false images or whispers with ease. Illusion comes to you as naturally as breathing.You learn the following spell :
- Minor Illusion (Illusion - Rank 0).
- Glimmer Reserves
Your connection to magic runs deeper than most, like a hidden wellspring waiting to be tapped.You gain the following Spell Slots :
- Gnome Cunning
Your mind is naturally sharp and resistant to magic. You have a knack for seeing through all sort of magical trickery.You have Advantage on rolls against magic.
- A roll to resist a part of a spell effect.
- If a non-damaging spell effect would occur automatically, you may still attempt to resist, but without Advantage.




