Specie: Hobgoblin
Hobgoblins are a close offshoot of Goblins, having evolved along a path of strength, discipline, and command. Where Goblins thrive in chaos, Hobgoblins impose structure. Often taller, broader, and more focused, they possess a natural knack for tactics and leadership — though not always the charisma to match. They are frequently seen attempting to organize Goblin tribes under their rule, much to the frustration of their more unruly cousins. Hobgoblins often clash with Orcs or other factions over territory and authority in the Underworld.
Specie overview

Physiology : Hobgoblins are lean but powerfully built and taller than Goblins. Their skin ranges from dusky reds to dull blues, and their faces are sharp and stern. Unlike Goblins, they often bear tattoos or war paint symbolizing rank, history, or personal victories.
Deameanor : Disciplined, stern, and pragmatic. Hobgoblins have little tolerance for nonsense or inefficiency, and often carry themselves with a seriousness that sets them apart. While capable of dry wit, they rarely indulge in humor or frivolity.
Outlook : Hobgoblins believe in order through strength. They value hierarchy, structure, and the rule of law — even if the laws are their own. They see leadership as a natural responsibility for the capable, and view undirected freedom as weakness. This makes them both effective leaders and occasionally intolerant companions.
History : While Goblins fractured into countless tribes, Hobgoblins began forming disciplined clans in the Underworld, prizing martial efficiency and loyalty. Over time, many began asserting dominance over nearby Goblin bands, instilling order through force and reform. These power struggles often bring them into direct conflict with Goblins and Orcs, who dislike Hobgoblin authority and structure. Hobgoblins rarely leave the Underworld themselves. Instead, they prefer to send Goblins to interact with the surface world, often to gather resources.
Adventurers : Hobgoblins adventurer seek to carve their own path — often by building something from nothing. Whether establishing a mercenary band, commanding an expedition, or earning a name in foreign lands, they carry a strong drive to lead and prove themselves. Some reject their rigid traditions and explore alternative ideals of strength and community.
Typical Name : Hobgoblin names are quite simple and very guttural. Many use a single name, but some add titles or clan identifiers.
(Reference: fantasynamegenerators.com/pathfinder-hobgoblin-names.php)
Deameanor : Disciplined, stern, and pragmatic. Hobgoblins have little tolerance for nonsense or inefficiency, and often carry themselves with a seriousness that sets them apart. While capable of dry wit, they rarely indulge in humor or frivolity.
Outlook : Hobgoblins believe in order through strength. They value hierarchy, structure, and the rule of law — even if the laws are their own. They see leadership as a natural responsibility for the capable, and view undirected freedom as weakness. This makes them both effective leaders and occasionally intolerant companions.
History : While Goblins fractured into countless tribes, Hobgoblins began forming disciplined clans in the Underworld, prizing martial efficiency and loyalty. Over time, many began asserting dominance over nearby Goblin bands, instilling order through force and reform. These power struggles often bring them into direct conflict with Goblins and Orcs, who dislike Hobgoblin authority and structure. Hobgoblins rarely leave the Underworld themselves. Instead, they prefer to send Goblins to interact with the surface world, often to gather resources.
Adventurers : Hobgoblins adventurer seek to carve their own path — often by building something from nothing. Whether establishing a mercenary band, commanding an expedition, or earning a name in foreign lands, they carry a strong drive to lead and prove themselves. Some reject their rigid traditions and explore alternative ideals of strength and community.
Typical Name : Hobgoblin names are quite simple and very guttural. Many use a single name, but some add titles or clan identifiers.
(Reference: fantasynamegenerators.com/pathfinder-hobgoblin-names.php)
Size & Abilities
Size : Medium Innate abilities : You start with the following abilities.- Dark Sight
The dark is your birthright. You see where others stumble, walk where others fear.You are immune to Obscured (Area condition) from darkness.
- Martial Lineage
You're born with weapon in hand and purpose in heart. Combat stances are second nature to you.You unlock the following Fighter ability :
- Combat Stance (Starting Ability).
- Born to Lead
In the thick of battle or around a campfire, others instinctively look to you for direction. Whether through earned respect or sheer force of will, you know how to lead.You unlock the following Fighter abilities :
- Master Tactician (Standard Ability).
- Galvanizer (Advanced Ability).
- Hardened Physique
Your body, though not massive, is honed for power and endurance. Through discipline, combat, or sheer force of will, you’ve cultivated a strength that rivals even bulkier creatures. Your frame may be average in size, but your physical prowess rivals that of an orc.You gain the following Large Species perks :
- Inventory Slots : 12 instead of 10.
- Can wield Mighty, Arc and Large Mechanical (Weapon types) in one hand without penalty.
- Gain +1 Strength.




