Magic School: Evocation

Perhaps the most straightforward school of magic, the school of Evocation is centered upon highly damaging effects that can be used in combat, providing anything from beams of energy to full-fledged magical explosions.  

Rank 0 (Basic) :

  1. Acid Bubble
    Name : Acid Bubble
    Description : You cast a bubble of acid.   Casting time : 1 Action
    Cooldown : 1 Turn   Range : 60 ft
    Duration : Instantaneous   Effect :
    Choose one creature you can see within range, or choose two creatures you can see within range that are within 5 feet of each other.

    Casted as Rank 2 :

     
  2. Poison Spray
    Name : Poison Spray
    Description : You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.   Casting time : 1 Action
    Cooldown : -   Range : 10-foot line
    Duration : Instantaneous   Effect :
    All the targets take 1 Heart of Poison Damage.
      They must then succeed a Constitution Check to avoid rolling on the Elemental Injury Table.
    Casted as Rank 2 :

     
  3. Dancing Lights
    Name : Dancing Lights
    Description : You create up to four candle-sized lights within range, making them appear as glowing orbs that hover in the air for the duration.   Casting time : 1 Action
    Cooldown : -   Range : 120 ft
    Duration : Concentration, up to 1 minute   Effect :
    Each light sheds dim light in a 10-foot radius.
      A light winks out if :
    • A light is not within 20 feet of another light created by this spell.
    • A light is further from the caster then the spell’s range limit at any given time.
      You can use an Action to control the lights.
    • Each light can be moved by 60 feet.

     
  4. Air Blast
    Name : Air Blast
    Description : A blast of compressed air streaks toward a creature within range.   Casting time : 1 Action
    Cooldown : -   Range : 120 ft
    Duration : Instantaneous   Effect :
    The target take 1 Heart of Physical Damage.
    Casted as Rank 2 :
    Can roll up to 4 blasts instead of 1.
    • Make a separate roll for each blast.
    • You can direct the blast at the same target or at different ones.
      Note: More than one blast at a single target is considered a bigger blast, the Damage is the sum of all the blast targeting the creature.

     
  5. Fire Bolt
    Name : Fire Bolt
    Description : You hurl a mote of fire at a creature or object within range.   Casting time : 1 Action
    Cooldown : -   Range : 120 ft
    Duration : Instantaneous   Effect :
    The target roll on the Elemental Injury Table.   A flammable object hit by this spell ignites if it isn’t being worn or carried.
    Casted as Rank 2 :
    The target also take 2 Hearts of Fire Damage.   Instead of a simple roll on the Elemental Injury Table, the target do it with a result increased by 2.

     
  6. Frostbite
    Name : Frostbite
    Description : You cause numbing frost to form on one creature that you can see within range.   Casting time : 1 Action
    Cooldown : -   Range : 60 ft
    Duration : Instantaneous   Effect :
    The target roll on the Elemental Injury Table.   The target must succeed a Constitution Check to avoid having a Disadvantage on the next weapon attack roll it makes before the end of its next turn.
    Casted as Rank 2 :
    The target also take 1 Heart of Cold Damage.   Instead of a simple roll on the Elemental Injury Table, the target do it with a result increased by 2.   Instead of rolling the Constitution Check, the target automatically have the Disadvantage on the next weapon attack roll it makes before the end of its next turn.

     
  7. Hand of Radiance
    Name : Hand of Radiance
    Description : You raise your hand, and burning radiance erupts from it.   Casting time : 1 Action
    Cooldown : -   Range : 5 ft
    Duration : Instantaneous   Effect :
    Each creature of your choice that you can see within 5 feet of you :

    Casted as Rank 2 :
    The Constitution Check of the targets are in Disadvantage and the Damage is increased by 2.

     
  8. Lightning Lure
    Name : Lightning Lure
    Description : You create a lash of pure lightning energy to strikes a creature.   Casting time : 1 Action
    Cooldown : -   Range : 15 ft
    Duration : Instantaneous   Effect :
    On hit :
    Casted as Rank 2 :
    The target has Disadvantage on the Strength Contest.   If the target is pulled :

     
  9. Ray of Frost
    Name : Ray of Frost
    Description : A frigid beam of blue-white light streaks toward a creature within range.   Casting time : 1 Action
    Cooldown : -   Range : 60 ft
    Duration : Instantaneous   Effect :
    On a hit :
    Casted as Rank 2 :

     
  10. Sacred Flame
    Name : Sacred Flame
    Description : Flame-like radiance descends from the sky, on a creature that is taking cover.   Casting time : 1 Action
    Cooldown : -   Range : 60 ft
    Duration : Instantaneous   Effect :
    Note: Dosn't require an actual open sky, but you must at least see a point in the air within range from where the spell is casted.   The target take 1 Heart of Radiant Damage.   The target gains no benefit from cover (Area condition (Sheltered)) if there's no cover over his head.
    Casted as Rank 2 :

     
  11. Shocking Grasp
    Name : Shocking Grasp
    Description : Lightning springs from your hand to deliver a shock to a creature you try to touch.   Casting time : 1 Action
    Cooldown : -   Range : Touch
    Duration : 1 turn   Effect :
    The target roll with Disadvantage until your next turn.   If the target wear Armor type (Heavy or Superheavy) made of metal :
    Casted as Rank 2 :
    The target must succeed a Constitution Check (before gaining the Disadvantage on his rolls) or become Ailment (Restrained) until your next turn.
    • The target is paralysed, it can't move or do actions except talking or trying to cast a spell.
      If the target wear Armor type (Heavy or Superheavy) made of metal :

     
  12. Thunderclap
    Name : Thunderclap
    Description : You create a burst of thunderous sound, which can be heard afar.   Casting time : 1 Action
    Cooldown : -   Range : Self (5-foot radius)
    Duration : Instantaneous   Effect :
    The emited sound can be heard 200 feet away.   Each creature other than you within range must make a Constitution Check or take 1 Heart of Sonic Damage.
    Casted as Rank 2 :
    The range is increased from 5-foot radius to 10 foot radius.   The Constitution Check of the targets are in Disadvantage and additionnal side effect happen :

     
 

Rank 1 (Standard) :

  1. Todo 1
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
  2. Todo 2
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
 

Rank 2 (Advanced) :

  1. Todo 1
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
  2. Todo 2
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
 

Rank 3 (Master) :

  1. Todo 1
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
  2. Todo 2
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
 
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