Magic School: Necromancy

Necromancy spells are those that can manipulate life itself. As this is a somewhat broad umbrella, the Necromancy school is quite varied, featuring spells that can raise the dead or deal damage to one's enemies.   Due to the life-manipulating nature of this school, nearly all of its damaging spells deal necro damage. It should also be noted that this school is home to effects that can plague other creatures with detrimental ailments.  

Rank 0 (Basic) :

  1. Chill Touch
    Name : Chill Touch
    Description : You create a ghostly, skeletal hand in the space of a creature that clings to the target and assail it with the chill of the grave.   Casting time : 1 Action
    Cooldown : -   Range : 120 ft
    Duration : 1 turn   Effect :
    The target take 1 Heart of Necro Damage.   Once until your next turn, if the target try to regain Hearts, reduce the regained amount by 1.   If you hit an undead target, it also has Disadvantage on Attack rolls against you until your next turn.
    Casted as Rank 2 :

     
  2. Sapping Sting
    Name : Sapping Sting
    Description : You sap the vitality of one creature you can see.   Casting time : 1 Action
    Cooldown : -   Range : 30 ft
    Duration : Instantaneous   Effect :
    The target take 1 Heart of Necro Damage.   The target must also succeed a Constitution Check or suffer Ailment (Prone).
    Casted as Rank 2 :

     
  3. Spare the Dying
    Name : Spare the Dying
    Description : You touch a creature that is about to die or has just died, to save it.   Casting time : 1 Action
    Cooldown : 1 Day   Range : Touch
    Duration : Instantaneous   Effect :
    Save from death a creature, and it become Knockout instead :   This spell has no effect in the following cases:
    • On undead or constructs, including Specie: Mechanoid.
    • If the creature has been death for more then 2 turns.
    • If the creature suffered a Messy death.

     
  4. Omen of death
    Name : Omen of death
    Description : You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment.   Casting time : 1 Action
    Cooldown : -   Range : 60 ft
    Duration : Instantaneous   Effect :
    The target suffer Ailment (Rotted).   If the target already suffered Damage, it also take 1 Heart of Necro Damage.
    Casted as Rank 2 :
    The target also take 1 Heart of Necro Damage.   If the target already suffered Damage, it take 1 additionnal Heart of Necro Damage.

     
 

Rank 1 (Standard) :

  1. Todo 1
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
  2. Todo 2
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
 

Rank 2 (Advanced) :

  1. Todo 1
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
  2. Todo 2
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
 

Rank 3 (Master) :

  1. Todo 1
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
  2. Todo 2
    Name : Todo
    Description : Lorem ipsum dolor sit amet.   Casting time : x Action, Minute, Hour, Day
    Cooldown : x Action, Minute, Hour, Day   Range : x-x ft
    Duration : ?   Effect :
    Lorem ipsum dolor sit amet.

     
 
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