Magic School: Necromancy
Necromancy spells are those that can manipulate life itself. As this is a somewhat broad umbrella, the Necromancy school is quite varied, featuring spells that can raise the dead or deal damage to one's enemies.
Due to the life-manipulating nature of this school, nearly all of its damaging spells deal necro damage. It should also be noted that this school is home to effects that can plague other creatures with detrimental ailments.
Rank 0 (Basic) :
- Chill Touch
Name : Chill Touch
Description : You create a ghostly, skeletal hand in the space of a creature that clings to the target and assail it with the chill of the grave. Casting time : 1 Action
Cooldown : - Range : 90 ft
Duration : 1 turn Effect :
The target take 1 Heart of Necro Damage. Once until your next turn, if the target try to regain Hearts, reduce the regained amount by 1. If you hit an undead target, it also has Disadvantage on Attack rolls against you until your next turn.
Casted as Rank 1 :
- Omen of death
Name : Omen of death
Description : You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. Casting time : 1 Action
Cooldown : - Range : 60 ft
Duration : Instantaneous Effect :
If the target has less then half of its Hearts :- The target become Rotted (Ailment) (once per day).
Casted as Rank 1 :
- Even if a target became Rotted (Ailment) by this spell this current day, it can become it again.
- The Damage is increased by 1.
- Sapping Sting
Name : Sapping Sting
Description : You sap the vitality of one creature you can see. Casting time : 1 Action
Cooldown : - Range : 30 ft
Duration : Instantaneous Effect :
The target take 1 Heart of Necro Damage. The target must also succeed a Constitution Check or become Prone (Ailment).
Casted as Rank 1 :
- The Damage is increased by 1.
- The target automatically become Prone (Ailment).
- Spare the Dying
Name : Spare the Dying
Description : You touch a creature that is about to die to save it. Casting time : 1 Bonus Action
Cooldown : - Range : Touch
Duration : Instantaneous Effect :
Can replace a First Aid (Action), with few additional perk.- You can use it on yourself if you are still conscious.
- Also work on Mortal wound (Injury) if casted before death happen.
Rank 1 (Standard) :
- Animate Dead
Name : Animate Dead
Description : Creates an undead servant from bones or a corpse. Casting time : 1 Minute
Cooldown : - Range : 10 ft
Material components : Expend a pile of bones or a corpse.
Duration : 1 Day Effect :
Choose a pile of bones or a corpse within range. This spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse. On each of your turns, you can use a Bonus Action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one).- You decide what action the creature take and where it move during your turn, or you can issue a general command, such as to guard a particular chamber or corridor.
- If you issue no commands, the creature stay idle.
- Once given an order, the creature continues to follow it until its task is complete or until your control time duration has ended.
- This use of the spell reasserts your control over up to two creatures you have animated with this spell, rather than animating a new one.
- Inflict Wound
Name : Inflict Wound
Description : Inflict a wound to a creature you touch. Casting time : 1 Action
Cooldown : - Range : Touch
Duration : Instantaneous Effect :
Inflict Wounded (Injury). During a Fight :- If the target was already missing Hearts from its Hearts Total, remove 1 of its Hearts if there's any remaining.
- Also increase the target current Combat Injury (per fight) counter.
- Revivify
Name : Revivify
Description : Return to life a creature you touch that has died within the last minute. Casting time : 1 Action
Cooldown : - Range : Touch
Material components : Expend 200 Gp worth of 'Valuable gem' or 'Gem shard'.
Duration : Instantaneous Effect :
You touch a creature that has died within the last minute.- That creature returns to life with 0 Hearts.
- A creature wich has its Hearts Total reduced to 0 can still returns to life, but by doing so is unconscious until it recover at least 1 Hearts Total.
- This spell can’t return to life a creature that has died of old age, of a Messy death (Injury), nor can it restore any missing body parts or Injuries.
- Todo 1
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.
Rank 2 (Advanced) :
- Todo 1
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.
- Todo 2
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.
Rank 3 (Master) :
- Todo 1
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.
- Todo 2
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.



