Magic School: Influence
The school of Influence is based on magic that is capable of affecting a target's mind or mental state.
Filled with spells that can charm targets or spells that compel a target to perform certain actions.
This school also includes various offensive spells that can deal necro damage or provide hindering effects to a target's mind.
Rank 0 (Basic) :
- Encode Thoughts
Name : Encode Thoughts
Description : You pull a memory, an idea, or a message from your mind and transform it into a tangible string of glowing energy called a thought strand. Casting time : 1 Action
Cooldown : - Range : Self
Duration : 8 hours Effect :
The thought strand appears in an unoccupied space within 5 feet of you as a tiny, weightless, semisolid object that can be held and carried like a ribbon. It is otherwise floating stationary.- Persists for the duration or until you cast this spell again.
- While holding a thought strand, allows you to instantly receive whatever memory, idea, or message the thought strand contains.
- While concentrating on a spell or an ability that allows you to read or manipulate the thoughts of others, you can transform the thoughts or memories you read, rather than your own, into a thought strand.
Casted as Rank 1 :
This spell Duration is increased to 1 day. Casting this spell while holding a thought strand and touching another creature allow it to receive whatever memory, idea, or message the thought strand contains.- This can help transmit information in a way that overcome language barrier.
- Friends
Name : Friends
Description : You use magic to influence another creature mood for a short amount of time. Casting time : 1 Action
Cooldown : 1 Day (per creature) Range : 30 ft
Duration : Concentration, up to 1 minute Effect :
Can't target a creature that is hostile toward you.- If the creature become hostile toward you, the spell is ended.
- A creature prone to violence might attack you.
- Another creature might seek retribution in other ways (at the GM's discretion), depending on the nature of your interaction with it.
Casted as Rank 1 :
When the spell ends, the creature do not do the Insight Check (it will not realizes that you used magic to influence its mood).
- Mind Sliver
Name : Mind Sliver
Description : You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. Casting time : 1 Action
Cooldown : - Range : 60 ft
Duration : 1 turn Effect :
Choose one of those 2 effects :- The target take 1 Heart of Necro Damage.
- The target become Disoriented (Ailment) until your next turn.
Casted as Rank 1 :
Instead of choosing one effect, both apply.
- Vicious Mockery
Name : Vicious Mockery
Description : You unleash a string of insults laced with subtle influences at a creature you can see within range. Casting time : 1 Action
Cooldown : - Range : 60 ft
Duration : 1 turn Effect :
The target must be able to hear you (though it need not understand your spoken language). Choose one of those 2 effects :- The target take 1 Heart of Necro Damage.
- The target suffer a Disadvantage on its next roll (until your next turn).
Casted as Rank 1 :
Instead of choosing one effect, both apply.
Rank 1 (Standard) :
- Bane
Name : Bane
Description : Weaken attack and spell aptitude of up to three creatures. Casting time : 1 Action
Cooldown : - Range : 30 ft
Duration : Concentration, up to 1 minute Effect :
Up to three creatures of your choice that you can see within range must make an Aura Check.- On a failure, until the spell ends, whenever the creature makes an Attack or Spell Check, it rolls a d4 and subtract the number rolled.
- Command
Name : Command
Description : You speak a single word of power, and your will reverberates through the target’s mind, compelling obedience. Casting time : 1 Action
Cooldown : - Range : 60 ft
Duration : Instantaneous Effect :
You speak a one-word command to a creature you can see within range.- The target must succeed on an Aura Check or follow the command on its next turn.
- Approach : The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
- Drop : The target drops whatever it is holding and then ends its turn.
- Flee : The target spends its turn moving away from you by the fastest available means.
- Grovel : The target has the Prone (Ailement) and then ends its turn.
- Halt : On its turn, the target doesn't move and takes no Action or Bonus Action.
- Todo
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.
Rank 2 (Advanced) :
- Todo 1
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.
- Todo 2
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.
Rank 3 (Master) :
- Todo 1
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.
- Todo 2
Name : Todo
Description : Lorem ipsum dolor sit amet. Casting time : x Action, Minute, Hour, Day
Cooldown : x Action, Minute, Hour, Day Range : x-x ft
Duration : ? Effect :
Lorem ipsum dolor sit amet.



