Hyperion Federation
The Hyperion Federation is a multi-galactic federation of multiple species, possessing extremely advanced technology. Hyperion technology is widely considered more advanced than that of other intergalactic factions.
However, the Fracture, a wormhole to a mirror universe, opened. Their very existence is coming into question as they fight their own mirror universe self - the Hyperion Empire.
The Star Nations of the HF include:
A planet called 'Earth' you say? It's the human homeworld? Silly billy, the human homeworld is the Leosus Ring World! Are you feeling funny?
lhf
Culture
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The Federation is very multicultural as a result of being made up of so many different alien races.
Some cultures are mostly consistent across the Federation, though. Specifically:
- People of the Federation, especially military personnel, want to make their deaths count, should that happen. If someone dies, they will typically try to make it have as large a positive impact as possible. This is significantly more noticeable in the military, as it gives soldiers an iron will to continue the fight for as long as they can physically do so.
- They also have a stronger will for self preservation, i.e. they try to avoid dying to a higher extent. In the military, this leads their forces to be more cautious, suffering less casualties. But it also makes it more likely for them to surrender.
War games can be a form of sports to several HF cultures. These people constantly practice military tactics in a huge variety of environments, and lessons learned in sporting arenas are sometimes applied to real wars. This originated in many places around the planet Tebburus, from before the Suons have completely unified as they searched for highly unconventional ways to entertain themselves. Eventually, entire militaries got involved with much larger budgets and better equipment and won large prizes. This eventually became the norm, and is an excellent way to train soldiers, even if the battle is simulated and designed mainly to be fun to watch and play than to destroy an enemy force.
Though it is simulated and a lot of care is taken to preserve the safety of everyone involved and the crew running these events, some accidental deaths can still happen. As of recent, the death toll has dropped dramatically because of the use of virtual universe technology. Dying in a virtual universe merely causes them to wake back up in the real world, or they can spectate the rest of the match without being able to influence any matter in the game.
War games can come in a huge variety of forms and can be played in a huge number of ways. They can be fought in space, on planets, between Freelancer Starships and even just with swords. They can be played as War - Engineer Games or to simulate an assault on a region.
Teams from all over the entire HF sometimes come to participate in these events because of the improved safety conditions. Sometimes, even cultures which are not militaristic will participate, and often even enjoy the events as it's well known that no one is truly dying in the simulated battles. Despite this though, the process of killing another being can be quite traumatic, especially depending on species and for some people it can be hard to do, so the HF cannot rely entirely on this type of sport.
They will also often hold races and gaming tournaments as well. Due to the immense scale of the federation and its sheer diversity of alien cultures and species, there is actually a huge variety of sports that exist. Races can also be held in a number of ways. On planets, in space, with freelancers or even just sprint races. There have been aircraft based races where a number of contestants were made to fly aircraft through a series of large rings in the shortest time.
The immensely multi species nature of the federation also means that some species might have advantages in some sports over others, so there is a massive handicap index listing every HF species with every sport which allow the games to be more fair. Not all games use this though, and some might use it differently. Sometimes the handicap might just be a simple points or score advantage and other times they allow one side to deploy more numbers than another. There are so many factors so there are many ways this can apply.
The events are normally streamed in a number of different ways according to the needs of all the various species. Some might not be able to view a screen if they cannot see light, and instead perceive the universe through other means. The sports would be streamed according to those needs instead.
Some cultures are mostly consistent across the Federation, though. Specifically:
- People of the Federation, especially military personnel, want to make their deaths count, should that happen. If someone dies, they will typically try to make it have as large a positive impact as possible. This is significantly more noticeable in the military, as it gives soldiers an iron will to continue the fight for as long as they can physically do so.
- They also have a stronger will for self preservation, i.e. they try to avoid dying to a higher extent. In the military, this leads their forces to be more cautious, suffering less casualties. But it also makes it more likely for them to surrender.
War games can be a form of sports to several HF cultures. These people constantly practice military tactics in a huge variety of environments, and lessons learned in sporting arenas are sometimes applied to real wars. This originated in many places around the planet Tebburus, from before the Suons have completely unified as they searched for highly unconventional ways to entertain themselves. Eventually, entire militaries got involved with much larger budgets and better equipment and won large prizes. This eventually became the norm, and is an excellent way to train soldiers, even if the battle is simulated and designed mainly to be fun to watch and play than to destroy an enemy force.
Though it is simulated and a lot of care is taken to preserve the safety of everyone involved and the crew running these events, some accidental deaths can still happen. As of recent, the death toll has dropped dramatically because of the use of virtual universe technology. Dying in a virtual universe merely causes them to wake back up in the real world, or they can spectate the rest of the match without being able to influence any matter in the game.
War games can come in a huge variety of forms and can be played in a huge number of ways. They can be fought in space, on planets, between Freelancer Starships and even just with swords. They can be played as War - Engineer Games or to simulate an assault on a region.
Teams from all over the entire HF sometimes come to participate in these events because of the improved safety conditions. Sometimes, even cultures which are not militaristic will participate, and often even enjoy the events as it's well known that no one is truly dying in the simulated battles. Despite this though, the process of killing another being can be quite traumatic, especially depending on species and for some people it can be hard to do, so the HF cannot rely entirely on this type of sport.
They will also often hold races and gaming tournaments as well. Due to the immense scale of the federation and its sheer diversity of alien cultures and species, there is actually a huge variety of sports that exist. Races can also be held in a number of ways. On planets, in space, with freelancers or even just sprint races. There have been aircraft based races where a number of contestants were made to fly aircraft through a series of large rings in the shortest time.
The immensely multi species nature of the federation also means that some species might have advantages in some sports over others, so there is a massive handicap index listing every HF species with every sport which allow the games to be more fair. Not all games use this though, and some might use it differently. Sometimes the handicap might just be a simple points or score advantage and other times they allow one side to deploy more numbers than another. There are so many factors so there are many ways this can apply.
The events are normally streamed in a number of different ways according to the needs of all the various species. Some might not be able to view a screen if they cannot see light, and instead perceive the universe through other means. The sports would be streamed according to those needs instead.
History
The HF began following the end of the Suon - Saelian war. It would be the former of these 2 species that was victorious, and signed treaties so that both sides would defend each other from external threats.
This treaty would go on to expand to several other species nearby as well, as it was highly beneficial to both races. Eventually, the network of treaties got complex enough so they ended up founding a federation. The Hyperion Federation.
The HF went on to expand as even more races started joining it. They eventually constucted a Dyson Sphere named Dyson Sphere Alpha and became a type II civilization. They would then expand further, and eventually every race in the Odyros galaxy would be unified under the HF. This turned them into a type III civilzation, and then they would invent the IGWD to leave their home galaxy behind for the first time.
Demography and Population
People of the Federation can migrate between star nations. It is not uncommon to find cities or even worlds where no one species clearly dominates. In these areas, every race of the Federation can be found. These areas are even more common on Paragon.
the HF is led primarily by the leaders of the many constituent star nations. This is known as the Upper Federation Senate (UFS). After a bill is posted to the UFS, the various star nations, each of which represent a species, vote on the matter, usually unanonomously. The number of votes to pass depends on what is being suggested, but in the most critical of situations a bill requires a unanimous vote. For exapmle, to share technology with another faction requires this to pass with a unanimous vote. The absolute minimum pass deadmark is 70%. The sheer number of star nations can make a unanimous bill nearly impossible to pass. There are thousands of species and star nations across each galaxy, and the HF controls several galaxies. Through their entire history, a technology share bill has never passed before. Bills are passed to the UFS via the internal governments of each nation. However, disagreements are common between star nations. This is largely caused by how all the star nations are run; some are run by dictatoral empires, others by democracy. There are also cultural differences. One action could offend one culture but be completely normal in another. This results in a significant obstacle to get around before a bill can even be suggested, as the suggesting nation must do its research into how the cultures of other nations would react. Another obstacle is that different species might have different psychology. As such, what works for one species does not nessessarily work for another. For example, a Suon society based on money would not work at all.
Type
Alliance, Military
Capital
Alternative Names
HF
Demonym
Hyperion / Hyperionite
Power Structure
Federation
Economic System
Post-scarcity economy
Major Exports
Refer to the imports section; all matter has approximately equal value to the Federation. If they need to export, they will use Replicators to build whatever products have a high value in the other society which typically involves complex consumer goods, on a large scale. They will never provide other factions with weapons or anything that can give them information about the Hyperionites' technology.
Major Imports
The Federation imports very little. Due to them being a post scarcity society, they only need matter and energy regardless of the form they come in. If they want to import anything, they are likely to ask for 'raw matter' such as asteroids or waste matter and fire a Planck-Dismantlement Beam at it.
Subsidiary Organizations
Location
Related Traditions
Related Ranks & Titles
Controlled Territories
- Agaras Station
- Alpha Canarai A II
- Alpha Canarai B IV
- Alpha Canarai B V
- Alpha Canarai C I
- Alpha Canarai habitation Station
- Alpha Data Center U-95
- Alpha Tronolol Shipyard
- Anadeia
- Atheus
- Canarai War Museum
- Carina Void
- City 28
- Delta Antilae VII Testing Ground
- Dyson Sphere AL-7
- Dyson Sphere Alpha
- Eanars
- Erune
- Eta Orjans Habitat Alpha
- Eta Orjans I
- Eta Orjans II
- Eta Orjans III
- Eta Orjans IV
- Eta Orjans System
- Gaian Station
- Gartas I
- Gartas IV
- Gartas System
- Green System
- Iota Gauras Capital Fortress
- Iota Gauras I
- Iota Gauras II
- Iota Gauras III
- Iota Gauras IV
- Iota Gauras Research Station
- Iota Gauras System
- Kenarus
- Mining Rig #29-RN7
- Monopole Cannon
- MT-245
- Nicoll - Dyson Beam Carina
- Nicoll-Dyson Beam Odyros
- Odyros
- Paragon
- Psi Nalut II
- Psi Nalut II Defence Platform
- Psi Nalut III
- Psi Nalut System
- Psi Nalut V
- Psi Nalut V Mine
- Psi Nalut VII
- Rho Tasralais Data Hive
- Rho Tasralais I
- Rho Tasralais III
- Rho Tasralas IV
- Rho Tasralas System
- Sargas System
- Section 86 Falls
- Taralas I
- Taralas II
- Taralas III
- Taralas System
- Taralas V
- Taralas V Planetary Hospital
- The Skull Cavern
- Training Ground KD-396
- Upsilon Pranatais I
- Upsilon Pranatais II
- Upsilon Pranatais II Data Hive
- Upsilon Pranatais III
- Upsilon Pranatais System
- Upsilon Pranatais V
- Upsilon Pranatais Xenobiology Station
- Uroaya
- Virtual Universe Boson
Neighboring Nations
Related Items
- 'Kaon' Railgun
- 'Phion' Rifle
- 'Pion' Photon Cannon
- 'Plasmon' Rifle
- 'Sarissa' Railgun System
- Cross of Blue Iridium
- Freeze / Heat Ray
- Gyrojet Gun
- HLBR - 95
- Impulse Grenade
- Ion Shotgun
- Lithium SAM
- LU-73 Cluster Munitions Launcher
- Microwave Photon SMG
- Mobile QEC Device
- Personal Shield
- Sonic Rifle XN-RS
- Tau Missile
- XN-43 Autocannon
Organization Vehicles
- 'Pion' ATV
- 'Positron' ATV
- Annihilation Mechanised Assault Vehicle
- Antiproton - Class Atmospheric Corvette
- Arbalest - Class Subspatial Starship
- Balkara - Class Battleship
- Boson - Class Destroyer
- Caras - Class Subspatial Starship
- Cataclysm - Class Star Annihilator / Supercarrier / Worldship
- Coara - Class Airship Flak Frigate
- Dawnbreaker - Class Striker
- Decimator - Class Cruiser
- Eprus - Class Airship Carrier
- Eradicator - Class Titan
- Eternity - Class Subterrene
- Flaybia - Class Submersible Aircraft Carrier
- Hazal - Class Subspatial Starship
- Hover Destroyer
- Hyperdimensional - Class Subspatial Starship
- Hyperenergetic Plasma Ball Cannon HPBC
- Hyperion - Class Worldship Carrier
- Hyperluminal - Class Heavy Destroyer
- Hypertriton - Class Battleship
- Jeskuar - Class Airship Battleship
- Kallaegh - Class Cruiser
- Kallarch
- Lurker - Class Subspatial Starship
- Mobile Shield Dome
- Muon Neutrino
- Orogon
- Photino Heavy Assault Vehicle
- Planetary Assault Ship
- Polariton - Class Destroyer
- Polaron Turret
- Positrino - Class Planck - Dismantlement Drone
- Proton - Class Micro Carrier
- Quark MBT
- Raladaia
- Revenant MBT
- Rho Tasralas II
- Selectron Turret
- Sentinel - Class Flak Destroyer
- Singularity - Class Experimental Prototype Super Battleship
- Sovereign Light - Class Advanced Cruiser
- Starfall Strike Satellite
- Supercavitation Submarine
- Superstring - Class Subspatial Starship
- T.S. Boson
- T.S. Dark Star
- T.S. Dawn of Annihilation
- T.S. Dawn of the Stars
- T.S. Hedro Progress
- T.S. Hyperluminal
- T.S. Irgas Unparalleled
- T.S. Oblivion of the Stars
- T.S. Ultimatum
- Tachyon Obliteration Cannon
- Taidakon Class Corvette
- Trebuchet Class Deep Space Railcannon
- Uguinos - Class Flying Disc
- Ultimatum - Class Corvette
- Ultra - Sentinel
- Uraguy - Class Fleet Carrier
- Xadia - Class Subterrene
- Xonos - Class Flying Disc
- Yuginted - Class Flying Disc
- Zar - Class Destroyer
Notable Members

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