Garuun Gnome

Race: Gnome

Ethnicity: Garuun (gair-RUNE)

Physical Description: Around 3 feet in height.

Background: Most Garuun live in the large chaotic city of Garuun Togr that sits at top of a large steep hill in the Uldeen Hills. The Garuun known for their prowess inventing odd contraptions, find themselves open to new ideas. They were affected little by The Great Cataclysm as they retreated underground during the passage of chaos storms.

Language: Garuun

Primary Population Centers: Alvalariel, Jarak Tarma, Uldeen Hills
Secondary Population Centers: None
Minor Population Centers: Arnheim, Bentrock Hills, Ceodaria, Carakoros Range, Denos, Gilsha, Khargannon, Mithtaur, Palanlad, Shenshire, Venn, Vhoon

Character Class Prevalence
Very common: Bard, Rogue
Common: Arcane Caster, Archer, Divine Caster, Elementalist, Fighter, Occult Caster, Ranger, Scientist, Scout
Uncommon: Druid
Rare: Barbarian
None: Knight, Martial Artist, Shaman

Deity Worship Prevalence:
Dominant: Jalud Ul, T'butae
Prominent: Alzahar, Amundabi, Dorakk
Peripheral: Arranis, Goun'ah, Khazharum, Lir Dhal, Oconi, Oudinwa, Sedgalla, Shondei, Skarlun, Wu'lor, Yvonna
Obscure: Aaa, Aeosh, Akk, Anaras, Caruntari, Eru, Magnir, Shaeya, Sunnhet, Tinwetari
Forbidden: Morwyn, Torukk, Utekh Vul, Xogoth
Forgotten or Unknown: Belekk, Dkarmun, Drottinn, Nharr, Nirhuin, Rhomm, Uin
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Generic Character Creation Guidelines:

Ability Score Racial Traits:They are hardier and more charismatic than humans but tend to be weaker in strength.

Size: They are small sized creatures giving them an advantage when defending against an attack or attempting to move in a stealthy manner.

Base Speed: Due to their size, they have a base speed of 20 feet.

Languages:
They begin play speaking Common and Garuunan dialect of the Gnomish language. Garuun with high Intelligence scores can learn additional languages.

Racial Traits: They have an innate ability to dodge attacks by giant subtype creatures. They have an innate ability to see through illusions and illusionary effects. The keen senses of Garuun to perceive dangers in their environment. Garuun have an innate ability to work with illusionary magic. Many of them possess minor spell-like abilities. Garuun’s hatred of reptilian and goblinoid humanoid subtypes grants them greater proficiency when attacking these creatures. Garuun treat any weapon with the word “gnome” in its name as a martial weapon. Garuun can see twice as far as humans in conditions of dim light.

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