Arranis

Pronounced: a-RAN-is

Titles: The Moonlit Archer, The Eternal Huntress, Goddess of Archery

Divine Rank: Lesser Goddess

Position: The daughter of Drottinn, God of Strength and Might, and Shondei, the Goddess of Forests.

Appearance: Arranis appears as a young woman, dressed in the light leather armor of a hunter and archer. Her clothing varies depending upon the environment she is in, but it always blends into the natural world around her, providing some degree of camouflage. She carries a bow and a large quiver of arrows. Many of the arrows she carries are specialized and designed for certain types of prey. She also carries a number of other weapons including a long dagger and a set of 3 magical throwing daggers that always return to her.

Backstory: Arranis serves as a protector of balance, ensuring that predator and prey exist in harmony. Tales tell of her first great hunt: the slaying of a great chaotic beast that threatened to devour all life in a small forest. From that day, she became revered as the embodiment of balance and a protector of animals.


Holy Symbol: Stylized bows, wings, and horns carved into antlers or horns.

Alignment: Neutral

Cleric Alignments: Neutral is preferred, but Neutral Good, Lawful Neutral, Chaotic Neutral, and Neutral Evil are allowed.

Portfolio: Archery, Balance, Hunting, Stealth

Domains: Animal, Travel, Trickery

Allies: Shondei and Yvonna

Enemies: None

Holy Weapon: Bow

Special Ability:

Dogma, Clergy, Temples: Arranis rewards hunters and archers with fleeting moments of supernatural clarity, guiding their aim in critical moments. Worshippers may feel a cool breeze or hear the rustle of leaves as a sign of their favor. However, those who waste life or hunt for sport alone risk losing their sense of direction or skill. Clerics of Arranis are known as the Guardians of the Eternal Hunt. Clergy often serve as protectors of wilderness areas, skilled trackers, and advisors on balance in ecosystems. They teach archery and survival skills to their communities. Clerics of Arranis wear simple robes in green, brown, and silver hues, adorned with quivers or bow motifs. Temples of Arranis are open-air structures built deep within forests or atop hills. They are often circular stone platforms surrounded by carved wooden pillars depicting scenes of hunts and wilderness. Offerings of feathers, carved arrows, or prey are left on an altar, usually under the light of the moon.

Tenets:
Honor the Hunt: All life is part of a cycle. Hunt only when necessary and respect your prey.
Master Your Skill: Strive for precision and excellence in all you do.
Protect the Balance: Defend the natural order against those who would disrupt it.
Embrace Patience: A true hunter knows when to act and when to wait.
Reverence for the Wilds: Nature is sacred, and its beauty must be preserved.

Paladin Code:
Strike with purpose and precision, wasting no life unnecessarily.
Guard the natural order, ensuring no beast, mortal, or force disrupts it.
Train the body and mind to be swift, steady, and sharp.
Show reverence to the wild, treading lightly upon its soil.
Offer thanks for each victory and honor the spirit of every foe.

Sects and Cults:

Powered by World Anvil