Anaras
Pronounced: ah-NAR-ras
Titles: God of the Plains, Lord of Horses, Protector of the Sareisi people
Divine Rank: Minor God
Position: Anaras oversees the plains of Aorlan and Beorlan. He is the son of Lir Dhal, the Sun God, and Yvonna, the Goddess of the Earth. He is the Lord of the Plains and Horses. He is the chief deity of the Sareisi people and is generally regarded as their protector.
Appearance: Anaras is depicted as a large powerful white colored unicorn that is twice as large as most horses.
Backstory: Anaras is said to have roamed the plains long before humans walked on Raios. He is one of the few deities that restricts himself geographically and reports of his appearance seem to only be in the plains of Palanlad, Taa, and Talathtarr, though the Valtauri elves of Linde Lothtaur claim to see him in their woods. He takes great care to avoid contact and is usually seen at a great distance. If anyone approaches him, he seems to fade away without a trace.
Holy Symbol: A depiction of a unicorn’s horn
Alignment: Lawful Good
Cleric Alignments: Lawful Good preferred, Neutral Good and Lawful Neutral are allowed.
Portfolio: The plains of Aorlan and Beorlan, the Sareisi people, Horses
Domains: Good, Luck, Travel
Allies: Sedgalla
Enemies: Torukk
Holy Weapon: None
Dogma, Clergy, Temples: The clergy of Anaras don’t construct temples, but temporary shrines are often built by the Sareisi people to honor their protector. These shrines can be found scattered on the plains and remain there until the elements reclaim them. The clergy of Anaras are always expert horsemen and riding is always a class skill.
Tenets: Travel freely and safely.
Paladin Code: None
Sects and Cults: None
Titles: God of the Plains, Lord of Horses, Protector of the Sareisi people
Divine Rank: Minor God
Position: Anaras oversees the plains of Aorlan and Beorlan. He is the son of Lir Dhal, the Sun God, and Yvonna, the Goddess of the Earth. He is the Lord of the Plains and Horses. He is the chief deity of the Sareisi people and is generally regarded as their protector.
Appearance: Anaras is depicted as a large powerful white colored unicorn that is twice as large as most horses.
Backstory: Anaras is said to have roamed the plains long before humans walked on Raios. He is one of the few deities that restricts himself geographically and reports of his appearance seem to only be in the plains of Palanlad, Taa, and Talathtarr, though the Valtauri elves of Linde Lothtaur claim to see him in their woods. He takes great care to avoid contact and is usually seen at a great distance. If anyone approaches him, he seems to fade away without a trace.
Holy Symbol: A depiction of a unicorn’s horn
Alignment: Lawful Good
Cleric Alignments: Lawful Good preferred, Neutral Good and Lawful Neutral are allowed.
Portfolio: The plains of Aorlan and Beorlan, the Sareisi people, Horses
Domains: Good, Luck, Travel
Allies: Sedgalla
Enemies: Torukk
Holy Weapon: None
Dogma, Clergy, Temples: The clergy of Anaras don’t construct temples, but temporary shrines are often built by the Sareisi people to honor their protector. These shrines can be found scattered on the plains and remain there until the elements reclaim them. The clergy of Anaras are always expert horsemen and riding is always a class skill.
Tenets: Travel freely and safely.
Paladin Code: None
Sects and Cults: None