Nharr
Pronounced: NAR
Titles: Dwarven God of War
Divine Rank: Minor God
Position: Nharr is the son of Dorakk, God of Rock and Stone, and Yvonna, Earth Goddess.
Appearance: Nharr appears as a battle-hardened dwarf with a long beard. He is usually depicted wearing mithral dwarven plate armor and carrying a great magical double bladed dwarven war axe.
Backstory: Nharr is a fierce defender of the dwarven people.
Holy Symbol: A double bladed dwarven war axe.
Alignment: Lawful Neutral
Cleric Alignments: Lawful Neutral is preferred. Lawful Good, Neutral, and Lawful Evil are allowed.
Portfolio: Strength, War
Domains: Strength, War
Allies: Khazharum
Enemies:
Holy Weapon: Double bladed dwarven war axe
Dogma, Clergy, Temples: Temples to Nharr are known as Temples of War. Besides being a place to honor Nharr, they are great training grounds and armories. All Kharg Dwarf and Kharz Dwarf cites have at least one and battle shrines exist in areas where great battles were won in the past. Most of the clergy of Nharr are war priests.
Tenets: Peace is best achieved by crushing your enemies with overwhelming strength.
Paladin Code: Aggressively defend the dwarven homeland.
Sects and Cults: Each Kharg Dwarf and Kharz Dwarf city has one or more orders of berserkers that are fanatical worshippers of Nharr. These berserkers are ready to die in defense of the homeland and are utterly fearless.
Titles: Dwarven God of War
Divine Rank: Minor God
Position: Nharr is the son of Dorakk, God of Rock and Stone, and Yvonna, Earth Goddess.
Appearance: Nharr appears as a battle-hardened dwarf with a long beard. He is usually depicted wearing mithral dwarven plate armor and carrying a great magical double bladed dwarven war axe.
Backstory: Nharr is a fierce defender of the dwarven people.
Holy Symbol: A double bladed dwarven war axe.
Alignment: Lawful Neutral
Cleric Alignments: Lawful Neutral is preferred. Lawful Good, Neutral, and Lawful Evil are allowed.
Portfolio: Strength, War
Domains: Strength, War
Allies: Khazharum
Enemies:
Holy Weapon: Double bladed dwarven war axe
Dogma, Clergy, Temples: Temples to Nharr are known as Temples of War. Besides being a place to honor Nharr, they are great training grounds and armories. All Kharg Dwarf and Kharz Dwarf cites have at least one and battle shrines exist in areas where great battles were won in the past. Most of the clergy of Nharr are war priests.
Tenets: Peace is best achieved by crushing your enemies with overwhelming strength.
Paladin Code: Aggressively defend the dwarven homeland.
Sects and Cults: Each Kharg Dwarf and Kharz Dwarf city has one or more orders of berserkers that are fanatical worshippers of Nharr. These berserkers are ready to die in defense of the homeland and are utterly fearless.