Rhomm

Pronounced: ROM

Titles: God of Law

Divine Rank: Greater God, Learned One

Position: Rhomm is one of the Learned Ones, or gods who visited Raios to instruct the inhabitants in various esoteric fields of knowledge. Acknowledged as the Master of Law, legends say that Rhomm was the bringer of laws to elven civilization.

Appearance: Rhomm is depicted as having the stern looking head of a white heron and the body of a male dressed in robes.

Backstory: Rhomm is one of the Learned Ones who visited Raios back when the elves were a new race. It was they who taught the elves the ways of magic, knowledge, laws, and wisdom. Rhomm is the Master of Law and has brought civilization to the races of Raios through his teachings of law.

Holy Symbol: Interlocking squares and rectangles made of gold.

Alignment: Lawful Neutral

Cleric Alignments: Lawful Neutral is preferred. Lawful Good, Neutral, and Lawful Evil is allowed.

Portfolio: Law

Domains: Law

Allies: Belegg

Enemies: Alzahar, Amundabi, Caruntari, Dkarmun, Skarlun

Holy Weapon: Warhammer

Dogma, Clergy, Temples: Rhomm has large numbers of followers, particularly in human kingdoms. Clergy of Rhomm are devoted to bringing law to the civilized races as well as fighting the forces of chaos wherever they exist. Temples of Law exist in most civilized cities and towns. Villages often have a small shrine dedicated to Rhomm.

Tenets: Promote law and fight chaos.

Paladin Code: Paladins and Inquisitors are nearly fanatical in their devotion to defending law and punishing all those who seek to promote chaos.

Sects and Cults: The Brotherhood of Law is a secret sect that operates to detect agents of chaos. The sect has many paladins and inquisitors working for it that will aid members in their investigations.

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