Veng Human
Race: Human
Ethnicity: Veng (VENG)
Physical Description: They have tan skin and dark hair. They appear as normal humans except for the small primitive gills under their jaws and the presence of partially webbed fingers and webbed toes. Their bodies are usually heavily tattooed, especially the males.
Background: Corrupted by the Great Cataclysm, the Veng consist of Mu that underwent small mutations that increased their survival in a newly changed world. Once they become adults, these warlike barbarians spend most of their lives at sea, aided by their aquatic adaptations. However, in order to secure the other items that they need, particularly metals, they resort to piracy and coastal raiding. The Veng, master builders of fast sleek sailing vessels, fear only the Valmyrrian navy in their quest to rule the seas. The Veng possess secretive bases on otherwise uninhabited islands where they build their ships, make repairs, and gather other needed supplies like fresh water.
Language: Vengol
Primary Population Centers: Mu Xian’va
Secondary Population Centers: Shaa’darr, The Shattered Hills
Minor Population Centers: Chuulonian Empire, Daalor, Dzun‘uria, Gral’tclon, The Gray Wasteland, Khu, Movorian White Desert, Sahurasuud, Tekul, Troog, Xul’tarnu, Yxtan
Character Class Prevalence
Very common: Fighter, Ranger, Rogue
Common: Archer, Barbarian, Occult Caster, Scout
Uncommon: Bard, Divine Caster, Elementalist, Martial Artist, Shaman
Rare: Arcane Caster, Druid, Knight
None: Scientist
Deity Worship Prevalence
Dominant: Aeosh, Nirhuin
Prominent: Oudinwa
Peripheral: Arranis, Drottinn, Morwyn, Shondei, Skarlun, Torukk, Uin, Utekh Vul, Wu'lor, Yvonna
Obscure: Alzahar, Amundabi, Caruntari, Oconi, Tinwetari, Xogoth
Forbidden: Belekk
Forgotten or Unknown: Aaa, Akk, Anaras, Dkarmun, Dorakk, Eru, Goun'ah, Jalud Ul, Khazharum, Lir Dhal, Magnir, Nharr, Rhomm, Sedgalla, Shaeya, Sunnhet, T'butae
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Generic Character Creation Guidelines:
Ability Score Racial Traits:Standard
Size: They are medium sized creatures and receive no bonuses or penalties due to their size.
Base Speed: They have a base speed of 30 feet.
Languages: They begin play speaking common and the Vengol dialect of Muori. Veng with high Intelligence scores can choose additional languages.
Racial Traits: The Veng people live their whole lives near the sea. All Veng can swim, and their partially webbed hands and feet aid them. Most of them also have some knowledge of both sailing and survival at sea.
Ethnicity: Veng (VENG)
Physical Description: They have tan skin and dark hair. They appear as normal humans except for the small primitive gills under their jaws and the presence of partially webbed fingers and webbed toes. Their bodies are usually heavily tattooed, especially the males.
Background: Corrupted by the Great Cataclysm, the Veng consist of Mu that underwent small mutations that increased their survival in a newly changed world. Once they become adults, these warlike barbarians spend most of their lives at sea, aided by their aquatic adaptations. However, in order to secure the other items that they need, particularly metals, they resort to piracy and coastal raiding. The Veng, master builders of fast sleek sailing vessels, fear only the Valmyrrian navy in their quest to rule the seas. The Veng possess secretive bases on otherwise uninhabited islands where they build their ships, make repairs, and gather other needed supplies like fresh water.
Language: Vengol
Primary Population Centers: Mu Xian’va
Secondary Population Centers: Shaa’darr, The Shattered Hills
Minor Population Centers: Chuulonian Empire, Daalor, Dzun‘uria, Gral’tclon, The Gray Wasteland, Khu, Movorian White Desert, Sahurasuud, Tekul, Troog, Xul’tarnu, Yxtan
Character Class Prevalence
Very common: Fighter, Ranger, Rogue
Common: Archer, Barbarian, Occult Caster, Scout
Uncommon: Bard, Divine Caster, Elementalist, Martial Artist, Shaman
Rare: Arcane Caster, Druid, Knight
None: Scientist
Deity Worship Prevalence
Dominant: Aeosh, Nirhuin
Prominent: Oudinwa
Peripheral: Arranis, Drottinn, Morwyn, Shondei, Skarlun, Torukk, Uin, Utekh Vul, Wu'lor, Yvonna
Obscure: Alzahar, Amundabi, Caruntari, Oconi, Tinwetari, Xogoth
Forbidden: Belekk
Forgotten or Unknown: Aaa, Akk, Anaras, Dkarmun, Dorakk, Eru, Goun'ah, Jalud Ul, Khazharum, Lir Dhal, Magnir, Nharr, Rhomm, Sedgalla, Shaeya, Sunnhet, T'butae
Switch to Pathfinder 1 Character Creation Guidelines
Switch to Pathfinder 2 Character Creation Guidelines
Switch to D&D Character Creation Guidelines
Switch to Shadowdark Character Creation Guidelines
Generic Character Creation Guidelines:
Ability Score Racial Traits:Standard
Size: They are medium sized creatures and receive no bonuses or penalties due to their size.
Base Speed: They have a base speed of 30 feet.
Languages: They begin play speaking common and the Vengol dialect of Muori. Veng with high Intelligence scores can choose additional languages.
Racial Traits: The Veng people live their whole lives near the sea. All Veng can swim, and their partially webbed hands and feet aid them. Most of them also have some knowledge of both sailing and survival at sea.