Kharg Dwarf
Race: Dwarf
Ethnicity: Kharg (KARG)
Physical Description: Short and stocky with long beards
Background: Kharg are a sub-race of dwarves commonly known among humans as hill dwarves. They are the most common type of dwarf encountered in Aorlan, and they often work in jobs related to smelting, forging, blacksmithing, armor making, and weapon forging. Khargs often form small mercenary companies in times of trouble.
Language: Khargav
Primary Population Centers: Aeongol, Bentrock Hills, Khargannon
Secondary Population Centers: Rhorr
Minor Population Centers: Arnheim, Ceodaria, Carakoros Range, Denos, Kheleckoros Range, Mithtaur, Orrosi Mountains, Pelarr, Torheim, Venn
Character Class Prevalence
Very common: Divine Caster, Fighter, Rogue
Common: Knight, Ranger, Scout
Uncommon: Archer, Scientist
Rare: Arcane Caster, Barbarian, Bard, Druid, Elementalist, Martial Artist, Occult Caster
None: Shaman
Deity Worship Prevalence
Dominant: Dorakk, Khazharum, Nharr
Prominent: Amundabi
Peripheral: Akk, Drottinn, Eru, Goun'ah, Jalud Ul, Skarlun, Wu'lor
Obscure: Aaa, Lir Dhal, Magnir, Oudinwa, Rhomm, T'butae, Yvonna
Forbidden: Caruntari, Morwyn, Torukk, Utekh Vul, Xogoth
Forgotten or Unknown: Aeosh, Alzahar, Anaras, Arranis, Belekk, Dkarmun, Nirhuin, Oconi, Sedgalla, Shaeya, Shondei, Sunnhet, Tinwetari, Uin
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Generic Character Creation Guidelines:
Ability Score Racial Traits: They tend to be hardier and wiser than most humans but are less charismatic.
Size: They are medium sized creatures and receive no bonuses or penalties due to their size.
Base Speed: They have a speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: They begin play speaking Common and Khargav dialect of the dwarvish language. Khargs with high Intelligence scores can choose additional languages.
Racial Traits: They have an innate ability to dodge attacks by giant subtype creatures. They have an increased resistance against poison, spells, and spell-like abilities. They have an innate ability to resist a bull rush or trip attempt while standing on the ground. They love of gold and gems gives then an increased ability to appraise non-magical goods that contain precious metals or gemstones. Khargs interest and appreciation of worked stone increases their ability to examine stonework, and find traps and hidden doors whenever they pass within 10 feet of them, whether or not they are actively looking. Khargs hatred of Orc and goblinoid subtypes gives them an advantage when engaged in combat against them. Khargs are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Khargs can see perfectly in the dark up to 60 feet.
Ethnicity: Kharg (KARG)
Physical Description: Short and stocky with long beards
Background: Kharg are a sub-race of dwarves commonly known among humans as hill dwarves. They are the most common type of dwarf encountered in Aorlan, and they often work in jobs related to smelting, forging, blacksmithing, armor making, and weapon forging. Khargs often form small mercenary companies in times of trouble.
Language: Khargav
Primary Population Centers: Aeongol, Bentrock Hills, Khargannon
Secondary Population Centers: Rhorr
Minor Population Centers: Arnheim, Ceodaria, Carakoros Range, Denos, Kheleckoros Range, Mithtaur, Orrosi Mountains, Pelarr, Torheim, Venn
Character Class Prevalence
Very common: Divine Caster, Fighter, Rogue
Common: Knight, Ranger, Scout
Uncommon: Archer, Scientist
Rare: Arcane Caster, Barbarian, Bard, Druid, Elementalist, Martial Artist, Occult Caster
None: Shaman
Deity Worship Prevalence
Dominant: Dorakk, Khazharum, Nharr
Prominent: Amundabi
Peripheral: Akk, Drottinn, Eru, Goun'ah, Jalud Ul, Skarlun, Wu'lor
Obscure: Aaa, Lir Dhal, Magnir, Oudinwa, Rhomm, T'butae, Yvonna
Forbidden: Caruntari, Morwyn, Torukk, Utekh Vul, Xogoth
Forgotten or Unknown: Aeosh, Alzahar, Anaras, Arranis, Belekk, Dkarmun, Nirhuin, Oconi, Sedgalla, Shaeya, Shondei, Sunnhet, Tinwetari, Uin
Switch to Pathfinder 1 Character Creation Guidelines
Switch to Pathfinder 2 Character Creation Guidelines
Switch to D&D Character Creation Guidelines
Switch to Shadowdark Character Creation Guidelines
Generic Character Creation Guidelines:
Ability Score Racial Traits: They tend to be hardier and wiser than most humans but are less charismatic.
Size: They are medium sized creatures and receive no bonuses or penalties due to their size.
Base Speed: They have a speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: They begin play speaking Common and Khargav dialect of the dwarvish language. Khargs with high Intelligence scores can choose additional languages.
Racial Traits: They have an innate ability to dodge attacks by giant subtype creatures. They have an increased resistance against poison, spells, and spell-like abilities. They have an innate ability to resist a bull rush or trip attempt while standing on the ground. They love of gold and gems gives then an increased ability to appraise non-magical goods that contain precious metals or gemstones. Khargs interest and appreciation of worked stone increases their ability to examine stonework, and find traps and hidden doors whenever they pass within 10 feet of them, whether or not they are actively looking. Khargs hatred of Orc and goblinoid subtypes gives them an advantage when engaged in combat against them. Khargs are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Khargs can see perfectly in the dark up to 60 feet.