Kharg Dwarf characters in D&D
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Dungeons & Dragons Character Creation Guidelines:
Your Kharg Dwarf character has an assortment of inborn and cultural abilities, part and parcel of dwarven nature and upbringing.
Ability Score Increase. +2 Constitution, +2 Wisdom, and –2 Charisma
Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 20 feet. Your speed is not reduced by wearing heavy armor.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. You have advantage on saving throws against spells and spell-like abilities.
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, warhammer and any weapon with "Dwarven" in its name. +4 dodge bonus to AC against attacks by Giants. +4 to avoid being pushed, shoved or tripped, when feet are planted firmly on the ground.
Stonecunning. +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a passive check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Miner's Appraising. +2 racial bonus on checks made to appraise the value of non-magical goods that contain precious metals or gemstones.
Languages. You can speak, read, and write Common and Khargav. If your Intelligence is higher than 12, you can pick one other starting language. Khargav is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Switch to Pathfinder 1 Character Creation Guidelines
Switch to Pathfinder 2 Character Creation Guidelines
Switch to Shadowdark Character Creation Guidelines
Dungeons & Dragons Character Creation Guidelines:
Your Kharg Dwarf character has an assortment of inborn and cultural abilities, part and parcel of dwarven nature and upbringing.
Ability Score Increase. +2 Constitution, +2 Wisdom, and –2 Charisma
Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 20 feet. Your speed is not reduced by wearing heavy armor.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. You have advantage on saving throws against spells and spell-like abilities.
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, warhammer and any weapon with "Dwarven" in its name. +4 dodge bonus to AC against attacks by Giants. +4 to avoid being pushed, shoved or tripped, when feet are planted firmly on the ground.
Stonecunning. +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a passive check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Miner's Appraising. +2 racial bonus on checks made to appraise the value of non-magical goods that contain precious metals or gemstones.
Languages. You can speak, read, and write Common and Khargav. If your Intelligence is higher than 12, you can pick one other starting language. Khargav is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.