Warlock 5

Level Proficiency Bonus Features Cantrips Known Spells Known Spell Slots Slot Level Invocations Known
1st +2 Eldritch Blast, Feat, Mystic Arcanum, Otherworldly Patron, Pact Magic 2 2 1 1st
2nd +2 Eldritch Invocation, Feat, Patron's Wrath 2 3 2 1st 2
3rd +2 Pact Focus, Mystic Arcanum 2 4 2 2nd 2
4th +2 Feat 3 5 2 2nd 2
5th +3 Patron's Fury, Mystic Arcanum 3 6 2 3rd 3
6th +3 Feat, Otherworldly Patron Feature 3 7 2 3rd 3
7th +3 Mystic Arcanum 3 8 2 4th 4
8th +3 Feat 3 9 3 4th 4
9th +4 Mystic Arcanum 3 10 3 5th 5
10th +4 Feat, Otherworldly Patron Feature 4 10 3 5th 5
11th +4 Elder Arcanum 4 11 3 5th 5
12th +4 Feat 4 12 3 5th 6
13th +5 Elder Arcanum 4 13 3 5th 6
14th +5 Feat, Otherworldly Patron Feature 4 14 4 5th 6
15th +5 Elder Arcanum 4 15 4 5th 7
16th +5 Feat 4 16 4 5th 7
17th +6 Elder Arcanum 4 17 4 5th 7
18th +6 4 18 4 5th 8
19th +6 Feat 4 19 4 5th 8
20th +6 Feat, Pact Master 4 20 4 5th 8

Class Features

All of the following are features of the warlock class.

Eldritch Blast

1st-Level Warlock Feature

You gain a powerful magical blast from your patron, known as an eldritch blast. When you take the Cast a Spell action, you can use your Eldritch Blast instead of casting a spell. When you do, make a ranged spell attack against a creature you can see within 120 feet of you. On a hit, you deal 1d10 force damage. Your patron grants an alternate damage type that you can choose to deal.   When you reach higher levels in this class, you make more attacks when you use your eldritch blast: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Feat

1st-Level Warlock Feature

You gain a feat of your choice.

Mystic Arcanum

1st-Level Warlock Feature

Your patron bestows upon you a magical secret called an arcanum. Choose one 1st-level spell from the warlock spell list as an arcanum.   You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.   At higher levels, you gain more warlock spells of your choice that can be cast this way : one 2nd-level spell at 3rd level, one 3rd-level spell at 5th level, one 4th-level spell at 7th level, and one 5th-level spell at 9th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Hit Points

Hit Dice
1d6 per Warlock level
Hit Points at 1st Level
6 + your Constitution modifier
Hit Points at Higher Levels
1d6 (or 4) + your Constitution modifier per Warlock level after 1st

Proficiencies

Armor
Light armor
Weapons
Simple weapons
Tools
None
Saving Throws
Wisdom, Charisma
Skills
Choose two of the following: Arcana, Culture, Deception, History, Intimidation, Investigation, Nature, Persuasion, and Religion

Starting Equipment

As a Warlock, you can choose to start with 2d6x10gp to purchase starting gear or with the following equipment:
  • (a) a light crossbow and 20 bolts or (b) any simple weapon
  • (a) a scholar's pack or (b) a dungeoneer's pack
  • Leather armor, an arcane focus, any simple weapon, and two daggers

Warlock Power Reservoir

Your Warlock Power Reservoir is equal to your Charisma modifier, but is never higher than your Proficiency Bonus. At level 17 or higher, this instead equals your Charisma modifier +1, but is never higher than your Proficiency Bonus.

Quick Build

You can make a Warlock quickly by using these suggestions: First, make Charisma your highest ability score, followed by Constitution and Intelligence. Second, choose the Charlatan background.

Multiclassing and the Warlock

If your group uses the optional multiclassing rules, here is what you need to know when you choose to take your first level in the Warlock class:
Ability Score Minimum
As a multiclass character, you must have at minimum a 13 in Charisma to take a Warlock level or take a level in another class if you are already a Warlock.
Proficiencies Gained
If Warlock is not your initial class, you gain the following proficiencies when you take your first level as a Warlock: Light armor, simple weapons.
Spell Slots
Add your levels in the Warlock class to the appropriate levels from other classes to determine available arcane spell slots. Arcane spell slots can be used to cast spells from any divine spellcasting class, such as the wizard, warlock, sorcerer, or bard, but cannot be used to cast spells from arcane spellcasting classes, such as the cleric, druid, invoker or seeker. Some subclasses change the source of magic for a class.

Otherworldly Patron

1st-Level Warlock Feature

In your profane research you have contacted and forged a bargain with an otherworldly entity. You choose an Otherworldly Patron that best fits the pact you have made.   Your Otherworldly Patron grants you features at 1st level, and again when you reach 6th, 10th, and 14th. Otherworldly Patrons
Otherworldly Patron Description
The Ancient Parasite Beings of this sort seek to rob the natural world and its inhabitants of their vigor to empower themselves.
The Archfey This grouping includes the grand Lords and Ladies of Faerie, seeking pleasure and enjoyment above almost all else.
The Celestial Celestial beings are those of the upper planes, subservient to deities, but still above nearly all else in creation.
The Darklord Beings living in Shadow are often drained of their emotions, willpower, and personalities. Those few that can withstand this or even control it often become Darklords.
The Deep One Creatures in the deep sea such as krakens, aboleths, and similar beings, these creatures seek ancient and buried knowledge.
The Elder Sphinx Masters of time and servants of the gods, sphinxes guard secrets in the most secure places possible.
The Everlasting Legend Heroes and villains lost to time, but not truly dead, those who become Everlasting Legends stand above the rest.
The Exalted Wyrm Exalted Wyrms are immensely powerful dragons, typically well past the age of Great Wyrms if even still alive.
The Fiend Fiends are the vile creatures of the lower planes, evil beyond most others and just as dangerous.
The Overmind The Overmind includes beings of immense psionic power which seek to corrupt, consume, and control the minds of others.
The Primeval Growth The Primeval Growth encompasses being of the primal world, mostly plants of great intellect.
The Primordial Primordials are the opposing force of the gods, massively powerful elementals of ancient age and strength.
The Undying One Those the ambrace Undeath are often met with long and lonely afterlives, and some go on to become powerful enough to become Patrons in this category.

 

Pact Magic

1st-Level Warlock Feature

Your arcane research and the magic bestowed on you by your patron have given you facility with spells.

Cantrips

You learn one cantrip of your choice from the Warlock spell list, which ca be found at the end of this class description.   You learn more cantrips from the warlock spell list at higher warlock levels, as shown in the Cantrips Known column of the Warlock table.

Spell Slots

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.   For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

Spells Known of 1st Level and Higher

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.   The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.   Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Your spellcasting ability for your warlock spells is decided by your Otherworldly Patron, so you use that ability whenever a spell refers to your spellcasting ability. In addition, you use that ability modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your warlock spells.

Eldritch Invocation

2nd-Level Warlock Feature

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an ibiding magical ability. Some of these come from the lore itself, while others come from your otherworldly patron.   At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. A level prerequisite refers to your level in this class.   Additionally, when you gain a level in this class, you can choose one of the invocation you know and replace it with another invocation that you could learn at that level.

Patron's Wrath

2nd-Level Warlock Feature

Choose a damage type that matches your Otherworldly Patron, such as fire or radiant for Kralios, Sun’s Own Light. Talk to your DM about an appropriate damage type.   Whenever a creature would otherwise be immune to an Otherworldly Patron ability or warlock spell, Patron’s Wrath deals damage equal to the damage specified in the spell or ability, or 1d8 per two warlock levels for spells and abilities that otherwise cause no damage. This damage is of the type selected when this feature is gained. This damage is subject to immunity and resistance. The target may make a Wisdom saving throw against your spellcasting save DC, taking half damage on a success.

Pact Focus

3rd-Level Warlock Feature

Your connection to your Otherworldly Patron has grown, and you have learned to channel their eldritch power into a Pact Focus as a gift for your loyal service. Choose one of the following Pact Foci below. This Focus can be used as your spellcasting focus for your warlock spells: Pact Foci

Eldritch Bastion

While any pact that a warlock makes is by definition a pact for power, some few warlocks wish to use this power for the purpose of protection - either for themselves, or for others. When this is the case, a warlock’s patron may provide them with a bastion, or a pact shield, with which to defend themselves. This shield may be of any make or composition; it could be simple and elegant, wrought from iron-hard white wood, or it could be an impenetrable battier or dark fiendish iron, or an otherworldly blockade of chitin and nodulus vestigial eyes.   You can use your action to create a pact shield in your empty hand. You are proficient with it while you wield it, and while in your hands it qualifies as an arcane focus. This shield can be created as any sort of shield, including bucklers, light shields, heavy shields, or tower shields.   Your shield disappears if you dismiss it (no action requires) or if you die.   You can transform one magic shield into your pact shield by performing a special ritual while you hold the shield. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the shield, shunting it into an extradimensional space, and it appears whenever you create your pact shield thereafter. You can’t affect an artifact or a sentient item in this way. The shield ceases being your pact shield if you die, if you perform the 1-hour ritual on a different shield, or if you use a 1-hour ritual to break your bond with it. The shield appears at your feet if it is in the extradimensional space when the bond breaks.

Eldritch Blade

You focus your Patron's power into a weapon of eldritch might. As a bonus action, you can conjure your Eldritch Blade in an empty hand. Each time you conjure it, your Eldritch Blade takes the form of a melee weapon of your choice and counts as a supernatural weapon for the sake of overcoming resistance and immunity to non-supernatural attacks. You are proficient with your Eldritch Blade, even if you normally would not be.   This Eldritch Blade disappears if it is more than 5 feet from you for 1 minute, if you conjure another Eldritch Blade, if you dismiss your Eldritch Blade (no action required), or if you die.   You can bond a supernatural melee weapon as an Eldritch Blade by performing a 1-hour ritual, which can be done during a short rest.   You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your Eldritch Blade if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks if it was a magical weapon.

Eldritch Chalice

Your Patron has bestowed upon you a vessel for the creation of potions and poultices. As an action, you can create a Pact Chalice in your empty hand. When summoned, it takes the form of a tiny object of your choice that is capable of holding liquids, and it grants you the benefits listed below:
  • You can use it as a spellcasting focus for warlock spells.
  • It counts as both a herbalism kit and a set of alchemy tools, and whenever you make an ability check that uses your Pact Chalice as either of these tools you can add double your proficiency bonus to your roll.
At the end of each short or long rest, you can use the Pact Chalice to conjure a vial of the following: alchemist’s fire, acid, potion of healing, or potion of climbing. The liquid retains its potency until the end of your next long rest, at which point it becomes inert and unusable. Your Pact Chalice disappears if it is more than 5 feet away from you for 1 minute, if you use this feature again, if you dismiss your Chalice (no action required), or if you die.

Eldritch Familiar

You focus your Patron's power to bind an Eldritch Familiar to your will. You learn Find Familiar and can cast it as a ritual, but it doesn't count against your number of Spells Known.   When you cast find familiar, you can choose to conjure an Eldritch Familiar from the options detailed at the end of this class, in addition to the normal forms a familiar can take.   Your Eldritch Familiar is bound to obey your orders to the best of its abilities. In combat, it shares your initiative and it acts on your turn. However, it will only take the Dodge action on its turn unless you use your bonus action to command it to take an action from its stat block or another combat action.   Finally, whenever you cast a Warlock spell or use Eldritch Blast, you can choose for the spell, or any number of beams, to originate from your Familiar if you are within 60 feet.

Eldritch Talisman

You focus your Patron's power into a wearable pendant, such as a brooch, amulet, necklace, ring, or similar object which you can wear or you can give to another to wear. It grants you the following benefits:
  • When the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used a number of times equal to your Warlock Power Reservoir, and all expended uses are restored when you finish a long rest.
  • If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous amulet. The talisman turns to ash when you die.

Eldritch Tome

You focus your Patron's power into a dark grimoire known as an Eldritch Tome. It contains one copy of each Warlock spell you know and this Tome grants you the following benefits:
  • At the end of a long rest you can replace one Warlock spell you know with another Warlock spell of the same level.
  • You can cast any Warlock spell contained within your Tome as a ritual if that Warlock spell has the ritual tag.
You can spend 1 hour, which can be during a short or long rest, to conjure an exact copy of your Tome, destroying any of the previous Tomes. If you die your Tome turns to ash.
 

Patron's Fury

5th-Level Warlock Feature

As an action, you may expend a spell slot or use of mystic arcanum to deal 2d6 damage per expended spell slot level or mystic arcanum to a chosen target within 120 feet, and each creature within 10 feet of the target. The damage dealt is of the same type chose in the Patron’s Wrath feature. Each target makes a Constitution saving throw against your spell save DC, taking half damage on a success. A creature immune to the damage type of this feature are instead restrained and blinded until the end of your next turn on a failed save.   You cannot use this feature again until you finish a short or long rest.

Elder Arcanum

11th-Level Warlock Feature

Leveraging the forbidden, occult, and sinister knowledge you have gathered, you gain insight into the secretive workings of the cosmos. This knowledge manifests as an Elder Arcanum. At 11th level, you learn one Elder Arcanum from the list at the end of this class. You cannot learn an Arcanum more than once unless specified, and once chosen, it cannot be changed.   At certain Warlock levels you unlock more of these esoteric secrets. You learn one additional Arcanum of your choice at 13th level, one 15th level, and a final Arcanum at 17th level.
Elder Arcanum
Below is the list of Elder Arcana that a Warlock can learn. If an Arcanum has a prerequisite, like a certain Warlock level or a certain Pact Focus, you can learn that Elder Arcanum at the same time that you meet any prerequisites it may have.

Elder Focus

Prerequisites: 11th-Level Warlock
Your Patron has bestowed you with an increased amount of their power. You gain an additional Pact Focus of your choice. You cannot select the same Pact Focus more than once.   You can learn this Elder Arcanum more than once, but you must select a different Pact Focus each time you learn it.

Great Mystic Arcanum

Prerequisites: 11th-Level Warlock
Choose a 6th-level spell from the Warlock spell list. You can cast the Great Mystic Arcanum spell once at 6th-level, without expending a spell slot. Once you cast the spell in this way, you must complete a long rest before you can cast your Great Mystic Arcanum again.

Greater Mystic Arcanum

Prerequisites: 13th-Level Warlock
Choose a 7th-level spell from the Warlock spell list. You can cast the Greater Mystic Arcanum spell once at 7th-level, without expending a spell slot. Once you cast the spell in this way, you must complete a long rest before you can cast your Greater Mystic Arcanum again.

Grand Mystic Arcanum

Prerequisites: 15th-Level Warlock
Choose a 8th-level spell from the Warlock spell list. You can cast the Grand Mystic Arcanum spell once at 8th-level, without expending a spell slot. Once you cast the spell in this way, you must complete a long rest before you can cast your Grand Mystic Arcanum again.

Ancient Mystic Arcanum

Prerequisites: 17th-Level Warlock
Choose a 9th-level spell from the Warlock spell list. You can cast the Ancient Mystic Arcanum spell once at 9th-level, without expending a spell slot. Once you cast the spell in this way, you must complete a long rest before you can cast your Ancient Mystic Arcanum again.

Occult Scholar

Prerequisites: 11th-level Warlock, Eldritch Tome
The occult power of your Tome allows you to prepare spells and eldritch powers. During each long rest, you can perform an occult 1-hour ritual with your Tome to replace any number of your Warlock Spells Known with another Warlock spell of your choice of 1st-level or higher.   Moreover, as part of this ritual you can replace one Eldritch Invocation you know with another Eldritch Invocation of your choice. However, this new Eldritch Invocation must be of the same prerequisite level as the Eldritch Invocation it replaces.

Occult Warrior

Prerequisite: 11th-level Warlock, Eldritch Blade
You can weave occult spells between your attacks. When you take the Attack action on your turn you can cast one Warlock spell of 1st-level or higher in place of one of your attacks.   If this spell forces a target to make a saving throw, it makes its saving throw with disadvantage if you hit that target with an Eldritch Blade attack as part of the same Attack action.

Bond of the Master

Prerequisite: 13th-level Warlock, Eldritch Familiar
While you and your Eldritch Familiar are within 30 feet of each other, you both have advantage on any saving throws you make against spells or other magical effects.   Also, when you cast a Warlock spell that targets yourself, you can choose for your Eldritch Familiar to also gain the benefits of the spell so long as it is within 30 feet of you.

Greater Magicks

Prerequisite: 13th-level Warlock, Eldritch Tome
Your Eldritch Tome has been saturated with magic, allowing you to draw upon an increased amount of eldritch potential. Your total number of Pact Magic spell slots increases by one.

Otherworldly Step

Prerequisite: 13th-level Warlock, Eldritch Blade
Your Blade cuts rifts through reality itself. When you make an attack with your Eldritch Blade, you can teleport up to 10 feet to an unoccupied space you can see before or after the attack.   Moreover, when you take the Attack action and only make Eldritch Blade attacks, you can make one additional attack with your Eldritch Blade as part of that action.

Arcana of the Ancients

Prerequisite: 15th-level Warlock, Eldritch Tome
The pages of your Eldritch Tome have been filled with magic from secret societies and dark cults long forgotten. You learn three additional Eldritch Invocations of your choice, and your maximum number of Invocations Known increases by three.

Chains of the Abyss

Prerequisite: 15th-level Warlock, Eldritch Familiar
You can dominate other creatures with the eldritch chains of your Pact. You learn the Hold Monster spell, and you can cast it without expending a spell slot or the material components, so long as your target is a celestial, elemental, fey, or fiend.   You can target an individual creature with hold monster in this way once per long rest, after which, you must expend a Pact Magic spell slot to target it with hold monster again.

Eldritch Wind

Prerequisite: 15th-level Warlock, Eldritch Blade
As an action, you can infuse your Eldritch Blade with the full power of your Pact and dissapear. Choose up to five creatures you can see within 60 feet and make a single Eldritch Blade attack against each one. On hit, they take 6d10 damage of the same type as your Eldritch Blast. Each attack also applies any additional effects of your Eldritch Blast. You then reappear in an unoccupied space within 5 feet of one of your targets.   Once you use this Arcanum you must finish a short or long rest before you can use it again. However, if you have no uses left, you can expend a Pact Magic spell slot to use it again.

Awakened Blade

Prerequisite: 17th-level Warlock, Eldritch Blade
Your Eldritch Blade has gained a level of sinister sentience. While you are holding your Eldritch Blade, you cannot have disadvantage on attack rolls, and whenever you are forced to make a Constitution saving throw to maintain concentration on an Arcane spell, you add your Patron Spellcasting modifier to your roll.   Finally, once per turn when you make an attack roll with your Eldritch Blade you can choose to use your Warlock level in place of rolling the d20 for that attack.

Distort Reality

Prerequisite: 17th-level Warlock, Eldritch Tome
A final page appears in your Tome, written in the primordial language of creation. It contains the Wish spell. You can cast wish once per long rest by expending four pact spell slots.   If you use wish to duplicate a spell, it can only duplicate spells with a casting time of one action or one bonus action.

Eldritch Domination

Prerequisite: 17th-level Warlock, Eldritch Familiar
You can extend your will through the chains of your eldritch bond. You can cast the dominate monster spell at 9th-level, once per long rest, without expending a spell slot.   When you target a creature under the effects of your Hold Monster spell with dominate monster, it automatically fails its saving throw, but the effects of hold monster are instantly ended.
 

Pact Master

20th-Level Warlock Feature

You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature as well as all Mystic Arcanum of 5th level or lower. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.  

Warlock Spell List


9th-Level

Warlock Rare Spell List


6th-Level


7th-Level


8th-Level


9th-Level


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