Read Magic

Effect

2nd Edition
By means of a read magic spell, the wizard is able to read magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be totally unintelligible. (The personal books of the wizard, and works already magically read, are intelligible.) This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and the wizard has read the magical inscription, he is thereafter able to read that particular writing without recourse to the use of the read magic spell. The duration of the spell is two rounds per level of experience of the spellcaster; the wizard can read one page or its equivalent per round.
 
3.5th Edition
By means of this spell, the caster is able to read magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be totally unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Once this spell has been cast and the caster has decoded a particular inscription, he or she is thereafter able to read that particular writing without this spell. You can read one full page or its equivalent per round.
 
5th Edition
By means of this spell, the caster is able to read magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be totally unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Once this spell has been cast and the caster has decoded a particular inscription, he or she is thereafter able to read that particular writing without this spell. You can read one full page or its equivalent per round.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

This is a stub

This article will be expanded upon in the future

This is a
Good Article
2nd Edition
Level
1
School
Divination (Universal)
Range
0
Save
None
Duration
2 rounds/level
Components
V, S, M (The wizard must have a clear crystal or mineral prism, which is not expended, to cast the spell.)
AoE
Special
Casting Time
1 round

 
3.5th Edition
Level
ANSWER
Components
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Casting Time
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Range
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Effect
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Duration
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Saving Throw
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Spell Resistance
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4th Edition

 
5th Edition
Level
Bard 0, Cleric 0, Druid 0, Paladin 0, Seeker 0, Sorcerer 0, Warlock 0, Wizard 0, Wu Jen 0
Casting Time
1 Round
Range
Self
Components
V, S, M (A clear crystal or mineral prism)
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
Tags
ANSWER
Traditions
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Cast
Range
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Defense
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Verbal Components

"Let the hidden be read, and the silent speak in symbols."
Cavellan
"flæ θæ drɤn læ rɛð, æn θæ mɤtn spik æn sɪmbɤlz."
Maherasi
"Thilar ven shoran, vethan or seleshan mirin."
Celestial
"Shaelën vorya lira, nor’eniel yantar ethilë."
Infernal
"ʁāg̀ūt ṣēʁeg̀ nāṭūk, vāg̀ēn lāṭūr ṣīg̀ēl."
Pit-Tongue
"Koog naa dragg, giish blikka zog vi run."
High Draconic
"Rechan thurirl darastrix, vur rechan thurirl isth shafaer."
High Elvish
"Pedo i-dolen, ar pedo i-laeg mi thîr."
 

Somatic Components

The caster holds a clear crystal or mineral prism between thumb and forefinger and slowly rotates it in front of their eyes, angling it to catch invisible patterns in the air. With their other hand, they trace a single sigil or letter in the air as if scribing upon glass. The prism is then held over the inscription to be read, focusing the spell’s effect through it like a lens.

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