The Fiend

Opposite the powerful celestials are the fiends, vile and depraved creatures of the lower planes. These wretched creatures are always seeking more power through tricks, traps, and deals with mortals which almost inevitable seek to take the soul of the warlock in exchange for loaning them their power. Such a being’s aims are invariably evil, even if the warlock seeks to strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including their own warlocks.   These patrons are conniving and horrid, but grant great power in exchange for service. Those seeking to deal with devils and demons should be wary, but this path will lead them to strength almost without fail.

Patron Spells

1st-Level Warlock (The Fiend) Feature   You gain patron spells at the warlock levels listed. These spells do not count against your spells known.
Warlock LevelSpells
1stburning hands, command
3rdblindness/deafness, scorching ray
5thfireball, stinking cloud
7thfire shield, wall of fire
9thflame strike, hallow

Fiend’s Blast

1st-Level Warlock (The Fiend) Feature   When you cast your eldritch blast spell, you can choose to change the damage type to fire. When you score a critical hit against a creature with your eldritch blast and deal fire damage, that creature ignites, taking 1d10 fire damage at the start of their turn. The creature makes a Strength or Dexterity saving throw (creature’s choice) at the end of each of its turns, ending the effect on a success.  

Dark One’s Blessing

1st-Level Warlock (The Fiend) Feature   When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).  

Pact Focus: Eldritch Flesh

3rd-Level Warlock (The Fiend) Feature   Dedicated to the Fiend, you can select this option instead of one of the pact foci available to all warlocks when you gain the option to choose one at 3rd level.   Portions of your skin transform into grotesque, fiendish flesh pulsating with energy. You gain resistance to the damage type of your Patron’s Fury ability. Additionally, your AC becomes equal to 13 + your choice of your Dexterity or Constitution modifier while you are not wearing armor. You can still wield a shield and benefit from this.  

Dark One’s Own Luck

6th-Level Warlock (The Fiend) Feature   You can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.   Once you use this feature, you can’t use it again until you finish a short or long rest.  

Fiendish Resilience

10th-Level Warlock (The Fiend) Feature   You can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.  

Hurl Through Hell

14th-Level Warlock (The Fiend) Feature   When you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.   At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.   Once you use this feature, you can’t use it again until you finish a long rest.

Fiend Patrons


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