Whispering Wind

3.5th Edition
You send a message or sound on the wind to a designated spot. The whispering wind travels to a specific location within range that is familiar to you, provided that it can find a way to the location. (It can't pass through walls, for instance). A whispering wind is as gentle and unnoticed as a zephyr until it reaches the location. It then delivers its whisper-quiet message or other sound. Note that the message is delivered regardless of whether anyone is present to hear it. The wind then dissipates. You can prepare the spell to bear a message of no more than twenty-five words, cause the spell to deliver other sounds for 1 round, or merely have the whispering wind seem to be a faint stirring of the air. You can likewise cause the whispering wind to move as slowly as 1 mile per hour or as quickly as 1 mile per 10 minutes. When the spell reaches its objective, it swirls and remains in place until the message is delivered. As with magic mouth, whispering wind cannot speak verbal components, use command words, or activate magical effects.
 
5th Edition
You send a brief message or sound on the wind to a location familiar to you within range. The wind travels by natural means, following open airways and pathways—it cannot pass through solid barriers or airtight enclosures.   The wind carries a message of up to 25 words, a simple sound (such as a chime or whisper) lasting up to 6 seconds, or a faint stirring of air as harmless ambient noise.   The wind moves at a speed you choose, between 1 mile per hour and 1 mile per 10 minutes.   When the wind reaches the destination, it lingers briefly and delivers its message, whether or not anyone is there to hear it. It then dissipates harmlessly, ending the spell.   The wind cannot speak command words, verbal components, or activate magical items. It is not affected by spells such as Silence, though it cannot pass through magical barriers that block wind or air movement.   At Higher Levels. When you cast this spell using a higher level spell slot, increase the maximum word count by 10 words for each slot level above its base level.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

This is a stub

This article will be expanded upon in the future

This is a
Good Article
Spell Descriptors
Air
2nd Edition
Level
ANSWER
School
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
ANSWER
AoE
ANSWER
Casting Time
ANSWER

 
3.5th Edition
Level
Bard 2, Sorcerer 2, Wizard 2, Vigilante 2, Wu Jen 2, Sha'ir 2, Savant 2 (Arcane), Court Herald 2
Components
V, S
Casting Time
1 Standard Action
Range
1 Mile/Level
Area
10-foot-radius spread
Duration
No more than 1 hour/level or until discharged (destination is reached)
Saving Throw
None
Spell Resistance
No
2nd-level Transmutation Classes: Bard, Sorcerer, Wizard, Vigilante, Wu Jen, Sha'ir, Savant (Arcane), Court Herald Casting Time: 1 action Range: 1 mile per caster level Components: V, S Duration: Up to 1 hour per level, or until the message is delivered
 
4th Edition

 
5th Edition
Level
Bard 2, Sorcerer 2, Wizard 2
Casting Time
1 Action
Range
10 Miles
Components
V, S
Duration
10 Hours

 
Pathfinder 2e
Tags
ANSWER
Traditions
ANSWER
Cast
Range
ANSWER
Defense
ANSWER

 

Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

Comments

Please Login in order to comment!