Needle Darts

5th Edition
You shape three needles out of a piece of metal in your possession and send them flying in a tight group toward one target. Make a ranged spell attack against a creature in range. The needles deal 2d4 piercing damage on a hit. The needles impart any special properties of the metal that forms them; for instance, cold iron needles deal additional damage to creatures with weakness to cold iron. All the needles are made of the same metal, and the metal returns to you after the attack. If you score a critical hit with this spell, the target begins Bleeding for 1d4 damage for 1 minute.   This spell's initial damage increases by 2d4 when you reach 5th level (4d4), 11th level (6d4), and 17th level (8d4). At 11th level, the Bleeding damage increases by 1d4.
 
Pathfinder 2nd Edition
You shape three needles out of a piece of metal in your possession and send them flying in a tight group toward one target. Make a spell attack roll against your target's AC. The needles deal 3d4 piercing damage and might cause bleeding. The needles impart any special properties of the metal that forms them; for instance, cold iron needles deal additional damage to creatures with weakness to cold iron. All the needles are made of the same metal, and the metal returns to you after the attack.   Critical Success The target takes double damage and 1 persistent bleed damage.
Success The target takes full damage.
Heightened (+1) You send one additional needle, increasing the regular damage by 1d4 and increasing the persistent bleed damage on a critical hit by 1.
 

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This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Earth
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 0, Druid 0, Warlock 0, Wizard 0
Casting Time
1 Action
Range
60 Feet
Components
V, S, M (A shard of metal, which is temporarily consumed by the spell)
Duration
Instantaneous

 
Pathfinder 2e
Tags
Attack, Cantrip, Concentrate, Manipulate, Metal
Traditions
Arcane, Divine, Occult, Primal
Cast
Range
60 feet; Targets 1 creature
Defense
AC

 

Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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