Summon Shadowspawn

You call forth a shadowy spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature resembles a misshapen biped marked by the chosen emotion, which determines certain traits in its stat block. The creature disappears when it drop to 0 hit points or when the spell ends.   The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after your. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and it uses its move to avoid danger.   At Higher Levels. When you cast this spell using a higher level spell slot, use the higher level wherever the spell's level appears in the stat block.

Shadow Spirit CR: —

Medium magical beast, neutral
Armor Class: 14 + 1 for each spell level above its base level (natural armor)
Hit Points: 35 + 15 for each spell level above its base level
Speed: 40 ft.

STR

13 +1

DEX

16 +3

CON

15 +2

INT

4 -3

WIS

10 +0

CHA

16 +3

Damage Resistances: Necrotic
Condition Immunities: Frightened
Senses: Darkvision, passive Perception 10
Languages: understands the languages you speak
Challenge Rating: — ( — XP)
Proficiency Bonus: equals your bonus

Terror Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.   Weight of Sorrow (Despair Only). Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that creature’s next turn.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).   Chilling Hand. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell’s level cold damage.   Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit takes the Hide action.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

This is a stub

This article will be expanded upon in the future

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Spell Descriptors
Shadow, Rare
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Warlock 3, Wizard 3
Casting Time
1 Action
Range
90 Feet
Components
V, S, M (Tears inside a crystal worth at least 300 gp)
Duration
Concentration; Up to 1 Hour

 
Pathfinder 2e
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