Flaywind Burst
3.5th Edition
5th Edition
This spell produces a brief windstorm (approximately 70 mph), filled with scouring, supernatural grit that literally strips flesh.
In addition to the possible effects of the wind, creatures within the area of a flaywind burst spell take 1d6 points of damage per caster level (maximum 10d6) from the scouring sands.
A successful Reflex save halves this damage.
A creature within the area of flaywind burst must make a Fortitude save or experience the effects of the wind's force.
A Small or smaller creature is knocked down and rolled 1d4×10 feet, taking 1d4 points of nonlethal damage per 10 feet.
If flying, a Small or smaller creature is blown back 2d6×10 feet and takes 2d6 points of nonlethal damage.
Medium creatures are knocked prone, or if flying are blown back 1d6×10 feet.
Large or Huge creatures are unable to move forward against the force of the blast, or if flying are blown back 1d6×5 feet.
Gargantuan or larger creatures can move normally within a flaywind burst.
Flaywind burst can't move a creature beyond its range.
In addition to the effects noted, flaywind burst can do anything else that a windstorm-force sandstorm would be expected to do, such as briefly obscure vision, heel over a boat, or blow Gases and vapors to the limit of its area.
This spell produces a brief windstorm of approximately 70 miles per hour, filled with scouring, supernatural grit that rips flesh from bone. Each creature in a 60-foot Cone must make a Dexterity saving throw, taking 8d6 Slashing damage on a failure, or half as much on a success.
A creature that fails its saving throw is also subject to the wind's full forces. A Small or smaller creature is pushed 1d4 x 10 feet away from you then knocked Prone, or 2d6 x 10 feet if flying. A Medium creature is knocked Prone, or if flying it is pushed back 1d6 x 10 feet. Large or Huge flying creatures are pushed 1d6 x 5 feet away from you. Creatures larger than Huge are not moved. Regardless of how far a creature is pushed, it will never be pushed more than 5 feet outside the cone of this spell.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
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3.5th Edition
4th Edition
5th Edition
Pathfinder 2e
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Cavellan
"vindr ðæ vinst, skur læ kɑst ðæl doun."
Maherasi
"Vaelis zhorai, varath en tharenai zhal."
Celestial
"Aeris noriel, thaloren ar variel nai."
Infernal
"Zulth thazul, drath nor thazul vek."
Pit-Tongue
"Zugg thren, brak thren mok ul."
High Draconic
"Zeran vorthal, kren’val ar del’nar."
High Elvish
"Gwath vi gurth, drego ar hadol lín."

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