The Everlasting Legend

The world is full of myths, legends, and tales of indomitable warriors, powerful mages, psions unbound from their mortal bodies, priests carrying the forefront of their deity’s war, and more. Many of these stories are of real people who accomplished many spectacular things during their lives but alas, no life lasts forever. The magics of mortal men can only extend a life so long until it simply ceases to work. However, many of these powerful people refused to pass on into a peaceful—or not so peaceful—afterlife, wanting to continue their missions for time imemorial.   These people become everlasting legends, powerful once-mortal men and women whos stories have given them a form of immortality amongst their peers. Now their eternal spirits work as pactmasters for up and coming warriors who would like to one day count themselves amongst their numbers. Rarely, a mortal of sufficient power can become a pactmaster of this sort while still alive, but this is exceptionally rare.

Patron Spells

1st-Level Warlock (The Everlasting Legend) Feature   You gain patron spells at the warlock levels listed. These spells do not count against your spells known.
Warlock LevelSpells
1stshield, wrathful smite
3rdblur, branding smite
5thblink, elemental weapon
7thphantasmal killer, staggering smite
9thbanishing smite, steel wind strike

Legend’s Blast

1st-Level Warlock (The Everlasting Legend) Feature   When you cast your eldritch blast spell, you can choose to change the damage type to piercing. When you score a critical hit against a creature or object with your eldritch blast and deal piercing damage, that creature or object takes a -1 penalty to AC until the end of your next turn.  

Warrior’s Challenge

1st-Level Warlock (The Everlasting Legend) Feature   You gain the ability to issue a powerful undeniable challenge, forcing your target into it. As a bonus action, choose one creature you can see within 30 feet of you. The target is challenged for 1 minute. The challenge ends early if the target dies, you die, or you are incapacitated. Until the challenge ends, you gain the following benefits:  
  • You gain a bonus to damage rolls against the challenged target. The bonus equals your Warlock Power Reservoir.
  • Any attack roll you make against the challenged target is a critical hit on a roll of 19 or 20 on the d20.
  • If the challenged target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
  • You can’t use this feature again until you finish a short or long rest.  

    Eternal Warrior

    1st-Level Warlock (The Everlasting Legend) Feature   You acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.   The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade or Pact of the Arc feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.  

    Pact Focus: Eldritch Crown

    3rd-Level Warlock (The Everlasting Legend) Feature   Dedicated to the Everlasting Legend, you can select this option instead of one of the pact foci available to all warlocks when you gain the option to choose one at 3rd level.   Your patron gives you a crown with elegant styling. When worn, the crown empowers your voice, giving you commanding strength over those near you. At the end of a long rest, you can choose Deception, Intimidation, Performance, or Persuasion. You gain proficiency in that skill until you finish a long rest. If you are already proficient in the chosen skill, you instead gain expertise in that skill.   As a reaction, when a creature you can see within 60 feet of you makes an ability check or attack roll, you can cause the creature to have advantage or disadvantage on that attack roll. This feature can be used a number of times equal to half your Charisma modifier (rounded up, minimum 1) times, regaining all expended uses when you finish a short or long rest.   If you lose your crown, you can perform a 1-hour ritual to receive a replacement from your patron. This ritual can be performed as part of a short or long rest, and it destroys the previous crown. The crown turns to ash when you die.  

    Memory of the Past

    6th-Level Warlock (The Everlasting Legend) Feature   You can lay down your foe as an offering to your patron, calling them to your aid. When you slay a humanoid, you can cause a projection of your patron to rise from its corpse as a specter. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0). The specter uses the statistics of the creature offered to it.   The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.   Once you bind a specter with this feature, you can’t use the feature again until you finish a long rest.  

    Armor of Myth

    10th-Level Warlock (The Everlasting Legend) Feature   Your ancient power grows more powerful. If the target challenged by your Warrior’s Challenge hits you with an attack roll, roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.  

    Hero of Legend

    14th-Level Warlock (The Everlasting Legend) Feature   You can spread your Warrior’s Challenge from a slain creature to another creature. When the creature challenged by your Warrior’s Challenge dies, you can apply the challenge to a different creature you can see within 30 feet of you, provided you aren’t incapacitated. When you apply the challenge in this way, you don’t regain hit points from the death of the previously challenged creature.  

    Everlasting Legend Pactmasters

    Everlasting Legend Patrons


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