Summon Fey

You call forth a fey spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood. Fuming, Mirthful, or Tricksy. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.   The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.   At Higher Levels. When you cast this spell using a higher level spell slot, use the higher level wherever the spell's level appears in the stat block.  

Fey Spirit CR: —

Small fey, chaotic neutral
Armor Class: 15 + 1 for each spell level above its base level (natural armor)
Hit Points: 30 + 10 for each spell level above its base level
Speed: 40 ft.

STR

13 +1

DEX

16 +3

CON

14 +2

INT

14 +2

WIS

11 +0

CHA

16 +3

Condition Immunities: Charmed
Senses: Low-Light Vision, passive Perception 10
Languages: Sylvan, understands the languages you speak
Challenge Rating: — ( — XP)
Proficiency Bonus: equals your bonus

Actions

Multiattack. The Fey makes a number of attacks equal to half this spell’s level (rounded down).   Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level piercing damage + 1d6 force damage.

Bonus Actions

Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey’s chosen mood.   Fuming. The fey has advantage on the next attack roll it makes before the end of this turn.   Mirthful. The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.   Tricksy. The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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This article will be expanded upon in the future

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Spell Descriptors
Chaotic, Summoning
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Druid 3, Warlock 3, Wizard 3
Casting Time
1 Action
Range
90 Feet
Components
V, S, M (A gilded flower worth at least 300 gp)
Duration
Concentration; Up to 1 Hour

 
Pathfinder 2e
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