Eclipsing Curse
5th Edition
You blot out the target's light with a creeping shadow of ill fate. One creature you can see in range must make a Charisma saving throw. On a failure, it becomes Cursed for 1 minute (Save ends at end of turn). While cursed, the creature has disadvantage on attack rolls and ability checks made in bright light, and takes 2d6 necrotic damage at the start of each of its turns while it is in direct sunlight or in the effects of a Daylight spell.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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