The kingdoms of Hârn are complex structures, composed of webs of alliances, betrayals, secret societies, religious organizations, and individual lords vying for power.
The land between two rivers. An ancient kingdom that appears to be a fairly ordinary feudal state, but boasts an unusually large number of scholars and secret wizard societies. Most significantly, the kingdom guards a large number of gateways to other planes of existence.
A loose alliance of independent city-states in the Venarian Sea. Karejians are renowned maritime merchants and dominate the trade in luxury goods from the East.
A kingdom devastated by a succession crisis, a civil war, and an orcish invasion. After the deaths of tens of thousands, King Conwan Elendsa is trying to restore order. Other enemies are greedily looking to take advantage of this much-weakened kingdom
A feudal kingdom in western Hârn where nobility rule by force and the dark churches thrive.
The Kingdom of Kanday has a tradition of a peaceful and enlightened rule, but foreign relations are another matter.
This is a very unstable realm with 8,000 rowdy and ungovernable Ivinians dominating 65,000 rebellious Jarin.
The rich Mountain Kingdom of the Dwarves.
Parts of the world that are not with the Harnic Island.
A plutocratic state misgoverned by a Republican Senate.
Also known as the Wizard's Kingdom, famous for its magic and strange events.
Hârn is home to a diverse collection of Barbarian nations. Some are dangerous and powerful, while others are on the verge of extinction.
The Orcs of Hârn, also called the Foulspawn, Goblins, or Gargun, found many settlements, and many grow into large colonies.